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Game vs. Story
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<blockquote data-quote="Glyfair" data-source="post: 3391673" data-attributes="member: 53"><p>I do think, even in a heavy storytelling game, a "random wolf fight" has it's place. It gives a feel for an area. Are wolf encounters becoming more common? We must be moving away from civilization, or maybe the wolves are more daring because their hunting grounds are unproductive. I wonder what's up.</p><p></p><p>While out of fashion, I think the random encounter does have a very good role in a storytelling game. Sure, the random encounter can be tailored to the party. A first level party should probably have a stone giant encounter by seeing them from a distance, giving them a chance to avoid them or try to interact with them. An meat-eating dinosaur encounter might them finding a recent kill and trying to avoid it.</p><p></p><p>Personally, I prefer the style used in the classic <em>Runequest</em> products. A majority of the encounters had a specific example (often with a generic example). A hunting party encounter would have a specific hunting party with possible story hooks built in, and a generic variation.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3391673, member: 53"] I do think, even in a heavy storytelling game, a "random wolf fight" has it's place. It gives a feel for an area. Are wolf encounters becoming more common? We must be moving away from civilization, or maybe the wolves are more daring because their hunting grounds are unproductive. I wonder what's up. While out of fashion, I think the random encounter does have a very good role in a storytelling game. Sure, the random encounter can be tailored to the party. A first level party should probably have a stone giant encounter by seeing them from a distance, giving them a chance to avoid them or try to interact with them. An meat-eating dinosaur encounter might them finding a recent kill and trying to avoid it. Personally, I prefer the style used in the classic [I]Runequest[/I] products. A majority of the encounters had a specific example (often with a generic example). A hunting party encounter would have a specific hunting party with possible story hooks built in, and a generic variation. [/QUOTE]
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