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General Tabletop Discussion
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Game vs. Story
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<blockquote data-quote="DonTadow" data-source="post: 3391751" data-attributes="member: 22622"><p>True, but you can tell the story of the area without wasting 35 minutes of the players time. If somethings in the area, its in the area. Survival checks (done well) will still thep cs clear of wolves in a forest, however, if they fail there is a set forest encounter that will happen. No wierd or crazy chart. It's the random that can be messy. Dying to npcs whom have no purpose, tactics or even relevance to the adventure can drain a player's moral. </p><p></p><p>This is not saynig that they encounter only story relevant encounters. Quite the contrary, they may or may not encounter logical encounters that have meaning</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3391751, member: 22622"] True, but you can tell the story of the area without wasting 35 minutes of the players time. If somethings in the area, its in the area. Survival checks (done well) will still thep cs clear of wolves in a forest, however, if they fail there is a set forest encounter that will happen. No wierd or crazy chart. It's the random that can be messy. Dying to npcs whom have no purpose, tactics or even relevance to the adventure can drain a player's moral. This is not saynig that they encounter only story relevant encounters. Quite the contrary, they may or may not encounter logical encounters that have meaning [/QUOTE]
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