Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Well Done
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5739200" data-attributes="member: 92305"><p>We started at age 11 for the first game session. Game #2 skipped a year, seeing the characters at age 12. Then, we did several game sessions as the PCs aged from 13 to 15 or so.</p><p> </p><p>The idea was to run the first story arc of the campaign with the PCs as children, giving the players a base to grow from. They know their parents (or, who raised them), their immediate family, their village, their customs, and all that. The goal of the first story is to tell how the PCs became men.</p><p> </p><p>We're getting close to the climax of that first story arc now. In a session or two, I'll skip the game ahead again a few years. The PCs will be in their teens. Young men. Maybe 18 years old (I haven't decided exactly how old yet). And, we'll play another story arc.</p><p> </p><p>The campaign was designed from the beginning to be long term and to have story arcs like this that peek in on the PCs during different parts of their lives.</p><p> </p><p>If all goes well, we'll end the campaign once the PCs are old men.</p><p> </p><p>I wanted the campaign to mirror the collection of Conan stories. You read a short story about Conan, and he's young, running around with the Aesir and chasing the Frost Giant's Daughter. In the next story, he's a bit older, new to civilization, attempting to be a thief in a city of thieves, climbing up the Elephant's Tower. Later, he's a mercenary. Then, he becomes the head of an outlaw band. Then, he's a pirate. Then he's on the Pictish frontier. Finally, he's a king. In each story, he's an older character.</p><p> </p><p>That's how I'm running this game. We play a story-arc--really, it's a mini-campaign--and we skip time a year or more and catch up with the PCs when they're older.</p><p> </p><p>With each game session, we're living through the most important events in the characters' lives.</p><p> </p><p>So far, I'm very pleased with the results.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5739200, member: 92305"] We started at age 11 for the first game session. Game #2 skipped a year, seeing the characters at age 12. Then, we did several game sessions as the PCs aged from 13 to 15 or so. The idea was to run the first story arc of the campaign with the PCs as children, giving the players a base to grow from. They know their parents (or, who raised them), their immediate family, their village, their customs, and all that. The goal of the first story is to tell how the PCs became men. We're getting close to the climax of that first story arc now. In a session or two, I'll skip the game ahead again a few years. The PCs will be in their teens. Young men. Maybe 18 years old (I haven't decided exactly how old yet). And, we'll play another story arc. The campaign was designed from the beginning to be long term and to have story arcs like this that peek in on the PCs during different parts of their lives. If all goes well, we'll end the campaign once the PCs are old men. I wanted the campaign to mirror the collection of Conan stories. You read a short story about Conan, and he's young, running around with the Aesir and chasing the Frost Giant's Daughter. In the next story, he's a bit older, new to civilization, attempting to be a thief in a city of thieves, climbing up the Elephant's Tower. Later, he's a mercenary. Then, he becomes the head of an outlaw band. Then, he's a pirate. Then he's on the Pictish frontier. Finally, he's a king. In each story, he's an older character. That's how I'm running this game. We play a story-arc--really, it's a mini-campaign--and we skip time a year or more and catch up with the PCs when they're older. With each game session, we're living through the most important events in the characters' lives. So far, I'm very pleased with the results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Well Done
Top