Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game worlds!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5696980" data-attributes="member: 1210"><p>My homebrew, Cydra.</p><p></p><p>Cydra is an infinite ocean, but it isn't flat. The campaign takes place on the inside surface of a gigantic air bubble approximately 750,000 miles in diameter. The Sun is a great orb of flame ignited one million years ago, more or less, by the god Galador. It orbits the island of Forinthia at a distance of approximately half a million miles and gives both light to the day and warmth to the oceans. </p><p></p><p>Cydra has been played in fairly constantly since, oh, 1992 or thereabouts. Pcs have played primarily in seven different eras of the world's history, some separated by decades and some by thousands of years. </p><p></p><p>Cydra's main theme was long the conflict between Law and Chaos, rather than Good and Evil, but the epic 3.5 game I ran finished that conflict off with Chaos victorious. In the subsequent centuries, pretty much all organized empires and kingdoms of size have collapsed, leaving a fairly depopulated, sparse, points-of-light style world in which the current crop of pcs made themselves local rulers by about 4th level. </p><p></p><p>I am strongly dedicated to letting the pcs lead the game as much as they would like to, although there are always twenty more plot hooks dangling just out back behind the well (so to speak).</p><p></p><p>Cydra actually goes back billions of years, though; it started as a sort of magical world simulation created by a guy who managed to take his demiplane and run when Tharizdun awoke and ate the multiverse in my old, 1980 to 1992 Oerth campaign. (The pcs failed in the end after obtaining what they needed to stop it; they took no steps to bolster their odds or give them rerolls or what have you in the final moment, and it came down to two d% rolls, low is better, to see how they did. 97... and 99.)</p><p></p><p>So: A world I know better than anyone else does, with a ton of depth and history, about 20 years of documentation, maps, dungeons, monsters, spells, etc., and a free hand to ignore any 'canon' released by anyone else. Perfect for my tastes.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5696980, member: 1210"] My homebrew, Cydra. Cydra is an infinite ocean, but it isn't flat. The campaign takes place on the inside surface of a gigantic air bubble approximately 750,000 miles in diameter. The Sun is a great orb of flame ignited one million years ago, more or less, by the god Galador. It orbits the island of Forinthia at a distance of approximately half a million miles and gives both light to the day and warmth to the oceans. Cydra has been played in fairly constantly since, oh, 1992 or thereabouts. Pcs have played primarily in seven different eras of the world's history, some separated by decades and some by thousands of years. Cydra's main theme was long the conflict between Law and Chaos, rather than Good and Evil, but the epic 3.5 game I ran finished that conflict off with Chaos victorious. In the subsequent centuries, pretty much all organized empires and kingdoms of size have collapsed, leaving a fairly depopulated, sparse, points-of-light style world in which the current crop of pcs made themselves local rulers by about 4th level. I am strongly dedicated to letting the pcs lead the game as much as they would like to, although there are always twenty more plot hooks dangling just out back behind the well (so to speak). Cydra actually goes back billions of years, though; it started as a sort of magical world simulation created by a guy who managed to take his demiplane and run when Tharizdun awoke and ate the multiverse in my old, 1980 to 1992 Oerth campaign. (The pcs failed in the end after obtaining what they needed to stop it; they took no steps to bolster their odds or give them rerolls or what have you in the final moment, and it came down to two d% rolls, low is better, to see how they did. 97... and 99.) So: A world I know better than anyone else does, with a ton of depth and history, about 20 years of documentation, maps, dungeons, monsters, spells, etc., and a free hand to ignore any 'canon' released by anyone else. Perfect for my tastes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game worlds!
Top