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<blockquote data-quote="The Little Raven" data-source="post: 4978786" data-attributes="member: 10095"><p>That game ruined me for most other story-driven games. I loved it's philosophy of "The story and backstory will be provided by in-game comments made by characters and bits of information spread around that you have to actually look for." No spoon-feeding, no plethora of heavy-handed cutscenes that take you out of the action constantly (Army of Two, I'm looking at you!), no reams of plot exposition thrown at you.</p><p></p><p>I've found Final Fantasy 1 to be an excellent game to turn into a two-tier (Epic to Paragon) campaign. Not story-driven like other FF games, so you don't need to account for certain character-based plot elements ([spoiler]like Kain betraying you every 10 seconds[/spoiler]), it's easy to adapt to any kind of D&D party. It's also giving me a chance to create some encounters in the Floating Fortress (depicted as a space station in the original version) that use my Star War Galaxy Tiles, and feature a de-leveled Tiamat (though I do need to double-check on the FF1 Tiamat stats to see if there's any special schtick that needs to be represented).</p><p></p><p>I'm in the process of turning the whole world map into a giant hex map (thank you Hexographer, you rock).</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4978786, member: 10095"] That game ruined me for most other story-driven games. I loved it's philosophy of "The story and backstory will be provided by in-game comments made by characters and bits of information spread around that you have to actually look for." No spoon-feeding, no plethora of heavy-handed cutscenes that take you out of the action constantly (Army of Two, I'm looking at you!), no reams of plot exposition thrown at you. I've found Final Fantasy 1 to be an excellent game to turn into a two-tier (Epic to Paragon) campaign. Not story-driven like other FF games, so you don't need to account for certain character-based plot elements ([spoiler]like Kain betraying you every 10 seconds[/spoiler]), it's easy to adapt to any kind of D&D party. It's also giving me a chance to create some encounters in the Floating Fortress (depicted as a space station in the original version) that use my Star War Galaxy Tiles, and feature a de-leveled Tiamat (though I do need to double-check on the FF1 Tiamat stats to see if there's any special schtick that needs to be represented). I'm in the process of turning the whole world map into a giant hex map (thank you Hexographer, you rock). [/QUOTE]
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