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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="InzeladunMaster" data-source="post: 3226000" data-attributes="member: 9774"><p>Nope. If we only have four players, I would have to tell people they can't play because of Bob, a guy who hasn't played with us in over a year and a half. Also, if one or two of you don't show, then there is no game. Also, I remember having a lot of fun playing at Mark's with two tables full of folks. </p><p></p><p>Its about getting together with friends and creating something, not about being efficient. I have had a lot more practice with OGL rules and I don't expect the game to bog down much.</p><p></p><p>I love creating worlds and people... let's create something. To heck with efficiency.</p><p></p><p></p><p></p><p><strong>D&D</strong> - you know these rules - and that they break down utterly at high levels to the point of unplayability.</p><p></p><p><strong>RuneQuest</strong> - Classless system. Streamlined combat. Better HP system. Better magic system. No feats. About a third the number of rules that D20 has. <strong>Not D20</strong>. SRD also available. No book purchase necessary. Can be played high magic or low, apparently without the breakdown D&D has. Fairly rules light. (I think Mark might like this system)</p><p></p><p><strong>Grim Tales </strong> - low-magic, OGL-modern type rules for fantasy games. It is by Badaxe games if you want to look it up. There is an SRD for these rules somewhere, so books will not need to be purchased. Basically it modifies the magic system to de-power wizards and sorcerers.</p><p></p><p><strong>Iron Heroes</strong> - makes Fighters and so forth the equal of wizards even at high levels. Super-Hero like fighting styles. Want to fight like the Jedi fight? This game. Drawback? Even more combat rules than D20. Very rule intensive. A rules-lawyers dream. Book purchase necessary because of the sheer volume of new rules.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 3226000, member: 9774"] Nope. If we only have four players, I would have to tell people they can't play because of Bob, a guy who hasn't played with us in over a year and a half. Also, if one or two of you don't show, then there is no game. Also, I remember having a lot of fun playing at Mark's with two tables full of folks. Its about getting together with friends and creating something, not about being efficient. I have had a lot more practice with OGL rules and I don't expect the game to bog down much. I love creating worlds and people... let's create something. To heck with efficiency. [B]D&D[/B] - you know these rules - and that they break down utterly at high levels to the point of unplayability. [B]RuneQuest[/B] - Classless system. Streamlined combat. Better HP system. Better magic system. No feats. About a third the number of rules that D20 has. [B]Not D20[/B]. SRD also available. No book purchase necessary. Can be played high magic or low, apparently without the breakdown D&D has. Fairly rules light. (I think Mark might like this system) [B]Grim Tales [/B] - low-magic, OGL-modern type rules for fantasy games. It is by Badaxe games if you want to look it up. There is an SRD for these rules somewhere, so books will not need to be purchased. Basically it modifies the magic system to de-power wizards and sorcerers. [B]Iron Heroes[/B] - makes Fighters and so forth the equal of wizards even at high levels. Super-Hero like fighting styles. Want to fight like the Jedi fight? This game. Drawback? Even more combat rules than D20. Very rule intensive. A rules-lawyers dream. Book purchase necessary because of the sheer volume of new rules. [/QUOTE]
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