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<blockquote data-quote="Capellan" data-source="post: 518459" data-attributes="member: 6294"><p><strong>Re: Re: Re: Gamebooks</strong></p><p></p><p></p><p></p><p>Sorry, I'm including Titan and Out of the Pit as part of the 5. Not strictly accurate, but I keep those books together as a set, so that's the way I think of them.</p><p></p><p></p><p></p><p>I've read the novels. Never bothered to purchase them, though - I didn't think they were good enough to bother. Not that some of the actual gamebooks are all that wonderful ... I'm just not that much a fan of gaming fiction. Except story hours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for Riddling Reaver, you're right - I did forget to list it. I do have it, though.</p><p></p><p></p><p></p><p>If you ever decide to sell #22, let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fabled Lands was a very interesting idea, but I think the fact that you had to buy them <strong>all</strong> to get the maximum use may have put some people off ... which probably contributed to the series never being finished.</p><p></p><p>Personally, I think a series of D20 gamebooks, aimed at the same level as the early FF books, would be Good Thing (TM). Gamebooks got a <strong>lot</strong> of kids into gaming while I was in school, and they are a great learning tool for new players - they get used to dice mechanics at their own speed, without the intimidation of all the other players around them.</p><p></p><p>A mass market paperback is also a lot less money than PH + DMG + MM. Makes a good 'sampler' for people to try out. If they did the same as the Sorcery books and print die rolls at the bottom of the pages, they wouldn't even need the players to get their own dice ...</p></blockquote><p></p>
[QUOTE="Capellan, post: 518459, member: 6294"] [b]Re: Re: Re: Gamebooks[/b] Sorry, I'm including Titan and Out of the Pit as part of the 5. Not strictly accurate, but I keep those books together as a set, so that's the way I think of them. I've read the novels. Never bothered to purchase them, though - I didn't think they were good enough to bother. Not that some of the actual gamebooks are all that wonderful ... I'm just not that much a fan of gaming fiction. Except story hours :) As for Riddling Reaver, you're right - I did forget to list it. I do have it, though. If you ever decide to sell #22, let me know :) Fabled Lands was a very interesting idea, but I think the fact that you had to buy them [b]all[/b] to get the maximum use may have put some people off ... which probably contributed to the series never being finished. Personally, I think a series of D20 gamebooks, aimed at the same level as the early FF books, would be Good Thing (TM). Gamebooks got a [b]lot[/b] of kids into gaming while I was in school, and they are a great learning tool for new players - they get used to dice mechanics at their own speed, without the intimidation of all the other players around them. A mass market paperback is also a lot less money than PH + DMG + MM. Makes a good 'sampler' for people to try out. If they did the same as the Sorcery books and print die rolls at the bottom of the pages, they wouldn't even need the players to get their own dice ... [/QUOTE]
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