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<blockquote data-quote="thedungeondelver" data-source="post: 5469391" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Top of the heap for me, too, are "evil" campaigns. It's one matter to say "okay, you're all primarily thieves or work in collusion with the thieves' guild" but games where everyone's out to play their own worst alignment quickly degenerate into playing "red rover" with the Manson Family.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Too much handwaving. Maybe I'm a nut for counting copper out to make sure I can buy 10 not 9 iron spikes, but "just write it down, I assume you have the basic gear" and "oh I don't worry about whether you have horses, assume you do" and "You work your way through the dungeon and you find yourself in the chiefs' lair" (when no exploration, mapping, other encounters, etc. are done) AND "okay, level up, everybody"...DAMMIT those things make me nuts. Put them all in a campaign and it's not a campaign I wanna be in. I understand if you say "Hmm, okay, let's just go with 500 XP each for taking down the three ogres." - I've done that. But...this...I just...UNGH! I hate not knowing where I am on the damn ladder.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Campaigns that are "new" but seem to focus on past accomplishments of "veterans" of games with the GM/DM/whatevs. I mean, starting a game afresh and inviting folks in (me, for the example, it's happened before) and while I'm coming to grips with the system or setting this "new" game has two veterans whose actions and backstory are burying everyone else (because they're either characters that were in the same continued campaign world or just because they're buddies with the GM).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Corollary to that: the dreaded DM Mary-Sue. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Other stuff.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5469391, member: 34865"] [font=century gothic] Top of the heap for me, too, are "evil" campaigns. It's one matter to say "okay, you're all primarily thieves or work in collusion with the thieves' guild" but games where everyone's out to play their own worst alignment quickly degenerate into playing "red rover" with the Manson Family. Too much handwaving. Maybe I'm a nut for counting copper out to make sure I can buy 10 not 9 iron spikes, but "just write it down, I assume you have the basic gear" and "oh I don't worry about whether you have horses, assume you do" and "You work your way through the dungeon and you find yourself in the chiefs' lair" (when no exploration, mapping, other encounters, etc. are done) AND "okay, level up, everybody"...DAMMIT those things make me nuts. Put them all in a campaign and it's not a campaign I wanna be in. I understand if you say "Hmm, okay, let's just go with 500 XP each for taking down the three ogres." - I've done that. But...this...I just...UNGH! I hate not knowing where I am on the damn ladder. Campaigns that are "new" but seem to focus on past accomplishments of "veterans" of games with the GM/DM/whatevs. I mean, starting a game afresh and inviting folks in (me, for the example, it's happened before) and while I'm coming to grips with the system or setting this "new" game has two veterans whose actions and backstory are burying everyone else (because they're either characters that were in the same continued campaign world or just because they're buddies with the GM). Corollary to that: the dreaded DM Mary-Sue. :rant: Other stuff. [/font] [/QUOTE]
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