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<blockquote data-quote="karlindel" data-source="post: 5479749" data-attributes="member: 27103"><p>Here are the ones that come to mind, some of which others have already stated:</p><p></p><p>1. Character decisions and actions don't matter. I am fine with somewhat railroady games, as long as the characters are doing something that matters, and if they choose one option instead of another, their choice makes a difference. Similarly, if the characters do not do something, they should find out later what the consequences of that were (possibly it got worse, maybe someone else took care of it, maybe someone helped improve it but the underlying problem is still there).</p><p></p><p>2. Inconsistent rules, particularly ad hoc new rules to increase "realism". I'm fine with occasional rules changes, but the players need to know how the game is going to work in order to make decisions for their characters.</p><p></p><p>3. Evil campaigns and campaigns with evil characters. Evil campaigns may be acceptable for one shots or short story arcs, as long as everyone is on board. Similarly, I know a few people that I would trust to make an evil character with sufficient ethics to work with the party and add to the fun of everyone involved. That said, almost every evil character I have encountered was an excuse for the player to be a jerk, and consistently broke my suspension of disbelief as they were not killed or abandoned by their fellow party members because they were a PC. Note that I feel the same way about "neutral" (or even "good") characters played as evil, thieves in general (particularly those that steal from the party), and the like.</p><p></p><p>4. Purely hack and slash games. Beer and pretzel games can be fun, and I don't need deep roleplaying for every campaign I play in. However, I do need a bit more than find the monster(s), kill it, and take its stuff.</p><p></p><p>5. Overly graphic depictions of sex, torture, and the like. Roleplaying part of a date or the like is fine (and encouraged, I like to see characters acting like real people), ending with them going to a room and saying they are having sex is fine, as is mentioning that a character is scantily clad or even naked. Similarly, finding a torture room and describing the iron maiden, rack, and a victim of torture and saying that he has been tortured, is bleeding, and can't stand/walk/etc is enough, or the characters saying they are going to rough up a brigand they captured to try to get information out of them is enough, I don't need anything more graphic.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5479749, member: 27103"] Here are the ones that come to mind, some of which others have already stated: 1. Character decisions and actions don't matter. I am fine with somewhat railroady games, as long as the characters are doing something that matters, and if they choose one option instead of another, their choice makes a difference. Similarly, if the characters do not do something, they should find out later what the consequences of that were (possibly it got worse, maybe someone else took care of it, maybe someone helped improve it but the underlying problem is still there). 2. Inconsistent rules, particularly ad hoc new rules to increase "realism". I'm fine with occasional rules changes, but the players need to know how the game is going to work in order to make decisions for their characters. 3. Evil campaigns and campaigns with evil characters. Evil campaigns may be acceptable for one shots or short story arcs, as long as everyone is on board. Similarly, I know a few people that I would trust to make an evil character with sufficient ethics to work with the party and add to the fun of everyone involved. That said, almost every evil character I have encountered was an excuse for the player to be a jerk, and consistently broke my suspension of disbelief as they were not killed or abandoned by their fellow party members because they were a PC. Note that I feel the same way about "neutral" (or even "good") characters played as evil, thieves in general (particularly those that steal from the party), and the like. 4. Purely hack and slash games. Beer and pretzel games can be fun, and I don't need deep roleplaying for every campaign I play in. However, I do need a bit more than find the monster(s), kill it, and take its stuff. 5. Overly graphic depictions of sex, torture, and the like. Roleplaying part of a date or the like is fine (and encouraged, I like to see characters acting like real people), ending with them going to a room and saying they are having sex is fine, as is mentioning that a character is scantily clad or even naked. Similarly, finding a torture room and describing the iron maiden, rack, and a victim of torture and saying that he has been tortured, is bleeding, and can't stand/walk/etc is enough, or the characters saying they are going to rough up a brigand they captured to try to get information out of them is enough, I don't need anything more graphic. [/QUOTE]
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