Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
gamecat's Super-Unfinished Campaign Setting!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamecat" data-source="post: 751408" data-attributes="member: 3144"><p>[first of all, this game is as anti-tolkien as possible. Not that I hate JRR, its just that every other game seems to draw from it... This game has lots of arcane magic, and not too much divine. Magic items are excessively rare in that anything that isn't a wand/potion/scroll/+1 armor or weapon is a leveled magic item. More on my rules on that later. I'd like some input on the East, and ways to accent the oppressiveness of the campaign.] </p><p></p><p>Neer is an oppressive place, split between three greedy empires. Each has its own set of skeletons in the closet. </p><p></p><p>The Imperium of Greater Axis </p><p></p><p>An oppressive magocratic nation that persecutes psionic people and sorcerers with a nazi-like fervor, under a law called the "Hereticus Doctrine", complete with jackbooted-SS troops, the Halkur Legion. The nation is ruled by an empress with the title of "Asura". The Asura is supported by several noble houses, each specialized in magic, in some degree. </p><p></p><p>There are 7 noble houses, each heading a guild, that prop the Asura up. </p><p></p><p></p><p>Brotsch...........Illusion........................[yet unnamed guild] </p><p>Daskara..........Conjuration..................[yet unnamed guild] </p><p>Echt................Divination.....................Scara Guild </p><p>Hatecraft.........Transmutaion................Jarok Guild </p><p>MacDuff...........Vivimancy*..................[yet unnamed guild] </p><p>Westenberger..Evocation......................Hawarden Guild </p><p>Zanitos............Dementia Summoning*..Morkoth Guild </p><p> </p><p></p><p></p><p>I kinda need help developing the names of the guilds... Brotsch has a north german nationality, Daskara a turkish-barely middle-eastern, MacDuff scottish. Vivimancy is a prestige school imc that deals with altering living things greatly, so MacDuff is better catagorized as Necromancy. Dementia Summoning is a type of magic that makes your nightmares, complexes, and assorted other inner demons materialize and fight for you, so Morkoth Guildmages are typically Illusionists. </p><p></p><p>The Blessed Catterick Imperium </p><p></p><p>A totalitarian empire established by a LN-LE elven race, the Blessed Catterick Imperium believes it is their divine right to rule the universe, and they have pioneered spelljamming technology to those ends. The head of the Catterick Imperium is refered to as the Evincar. The Catterick religious system all features deities with a hindu look (six arms). These six-armed divinities inspire the race to an endless war, with what humans call "truces" the Cattericks call "rearmanent". They have yet to have lost a major battle. With the death of Vlar Rednax Catterick, the previous Evincar, his hot-blooded son Amedus Catterick has taken to the throne, and this period of rearmanent is drawing to a close. Fast. </p><p></p><p>In designing the Catterick race, I wanted to get away from the "blonde-womanly-archer-graceful-disgusted-at-everything-not-elven" archetype. To surmise, I took the elves as Vulcans, and made my Romulans. I'll post their stats later. </p><p></p><p>The Maracawa Shogunate </p><p></p><p>A system similar to Feudal Japan, the Maracawa Shogunate replaces Zen Buddhism with psionics. (not much else) </p><p></p><p>[not much, but back in Neer 1.0 I just plugged Rokugan in. Need a lotta help here] </p><p></p><p>... </p><p></p><p>Some ideas would be wonderful. I appreciate any input.</p></blockquote><p></p>
[QUOTE="gamecat, post: 751408, member: 3144"] [first of all, this game is as anti-tolkien as possible. Not that I hate JRR, its just that every other game seems to draw from it... This game has lots of arcane magic, and not too much divine. Magic items are excessively rare in that anything that isn't a wand/potion/scroll/+1 armor or weapon is a leveled magic item. More on my rules on that later. I'd like some input on the East, and ways to accent the oppressiveness of the campaign.] Neer is an oppressive place, split between three greedy empires. Each has its own set of skeletons in the closet. The Imperium of Greater Axis An oppressive magocratic nation that persecutes psionic people and sorcerers with a nazi-like fervor, under a law called the "Hereticus Doctrine", complete with jackbooted-SS troops, the Halkur Legion. The nation is ruled by an empress with the title of "Asura". The Asura is supported by several noble houses, each specialized in magic, in some degree. There are 7 noble houses, each heading a guild, that prop the Asura up. Brotsch...........Illusion........................[yet unnamed guild] Daskara..........Conjuration..................[yet unnamed guild] Echt................Divination.....................Scara Guild Hatecraft.........Transmutaion................Jarok Guild MacDuff...........Vivimancy*..................[yet unnamed guild] Westenberger..Evocation......................Hawarden Guild Zanitos............Dementia Summoning*..Morkoth Guild I kinda need help developing the names of the guilds... Brotsch has a north german nationality, Daskara a turkish-barely middle-eastern, MacDuff scottish. Vivimancy is a prestige school imc that deals with altering living things greatly, so MacDuff is better catagorized as Necromancy. Dementia Summoning is a type of magic that makes your nightmares, complexes, and assorted other inner demons materialize and fight for you, so Morkoth Guildmages are typically Illusionists. The Blessed Catterick Imperium A totalitarian empire established by a LN-LE elven race, the Blessed Catterick Imperium believes it is their divine right to rule the universe, and they have pioneered spelljamming technology to those ends. The head of the Catterick Imperium is refered to as the Evincar. The Catterick religious system all features deities with a hindu look (six arms). These six-armed divinities inspire the race to an endless war, with what humans call "truces" the Cattericks call "rearmanent". They have yet to have lost a major battle. With the death of Vlar Rednax Catterick, the previous Evincar, his hot-blooded son Amedus Catterick has taken to the throne, and this period of rearmanent is drawing to a close. Fast. In designing the Catterick race, I wanted to get away from the "blonde-womanly-archer-graceful-disgusted-at-everything-not-elven" archetype. To surmise, I took the elves as Vulcans, and made my Romulans. I'll post their stats later. The Maracawa Shogunate A system similar to Feudal Japan, the Maracawa Shogunate replaces Zen Buddhism with psionics. (not much else) [not much, but back in Neer 1.0 I just plugged Rokugan in. Need a lotta help here] ... Some ideas would be wonderful. I appreciate any input. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
gamecat's Super-Unfinished Campaign Setting!
Top