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gamecat's Super-Unfinished Campaign Setting!
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<blockquote data-quote="Byrons_Ghost" data-source="post: 756123" data-attributes="member: 7396"><p>For the Imperium, is there any major reason why the guild and House names have to be seperate? Theoretically the guilds could change hands, I suppose, but it probably isn't something that happens very often. It seems to me it might be easier to just stick with the seven names you have- in my experience, players have a hard enough time tracking these things as it is (though my players don't really have great attention spans or anything).</p><p></p><p>As for the Shogunate, you might want to try and get a copy of The Hunt: Rise of Evil. It features a LE samurai nation headed by a demon lord. Essentially, the demon was accidentally summoned centuries ago, and it promptly took over the island, made itself emperor, and arranged for several friends to join him. Essentially the setting has all the caste stratification like Rokugan (ie samurai and priests on top), but to be considered noble you have to have at least some demon blood in you, traceable back to the emperor. He has half-fiend children who rule the various provinces, and they all have extended families of tieflings handling their business, that sort of thing. </p><p></p><p>Since the system has been in place for several centuries, things are getting quite decadent. For instance, one of the few ways to raise yourself above your birth caste is for a woman to marry one of the tainted nobles- if she gives birth to a child displaying the proper otherworldly traits, then she becomes elevated to the same caste as her husband and child. So wealthy merchants and up-and-coming nobility would actually be looking to pair their daughters off with demonic outsiders. It's the sort of setting where the heros would either be lawless outcasts, or people working within the system who are often forced to make tough moral choices to accomplish some good.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 756123, member: 7396"] For the Imperium, is there any major reason why the guild and House names have to be seperate? Theoretically the guilds could change hands, I suppose, but it probably isn't something that happens very often. It seems to me it might be easier to just stick with the seven names you have- in my experience, players have a hard enough time tracking these things as it is (though my players don't really have great attention spans or anything). As for the Shogunate, you might want to try and get a copy of The Hunt: Rise of Evil. It features a LE samurai nation headed by a demon lord. Essentially, the demon was accidentally summoned centuries ago, and it promptly took over the island, made itself emperor, and arranged for several friends to join him. Essentially the setting has all the caste stratification like Rokugan (ie samurai and priests on top), but to be considered noble you have to have at least some demon blood in you, traceable back to the emperor. He has half-fiend children who rule the various provinces, and they all have extended families of tieflings handling their business, that sort of thing. Since the system has been in place for several centuries, things are getting quite decadent. For instance, one of the few ways to raise yourself above your birth caste is for a woman to marry one of the tainted nobles- if she gives birth to a child displaying the proper otherworldly traits, then she becomes elevated to the same caste as her husband and child. So wealthy merchants and up-and-coming nobility would actually be looking to pair their daughters off with demonic outsiders. It's the sort of setting where the heros would either be lawless outcasts, or people working within the system who are often forced to make tough moral choices to accomplish some good. [/QUOTE]
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