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Gamecat's vaunted "Sword Mage" PrC
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<blockquote data-quote="gamecat" data-source="post: 335419" data-attributes="member: 3144"><p>After literally months of wrangling, here is my sword mage PrC.</p><p></p><p>Sword Mage</p><p>(insert Fluff description here)</p><p></p><p>Requirements: To qualify to become a sword mage, a character</p><p>must fulfill all the following criteria.</p><p>Base Attack Bonus: +5.</p><p>Concentration: 10 ranks.</p><p>Spellcraft: 10 ranks.</p><p>Feats: Combat Reflexes, Expert Tactician, Mage Tactician, Craft Magic Arms/Armor, Proficency with any sword (DM's discretion as to what a "sword" is).</p><p>Spellcasting: Able to cast 3rd level arcane spells, one of which must be <em>Greater Magic Weapon</em>.</p><p></p><p>Class Skills</p><p>Alchemy (Int), Concentration (Con), Jump (Str), Knowledge (any) (Int), Spellcraft (Int) and Tumble (Dex). See the Player’s Handbook, Chapter Four: Skills, for skill descriptions.</p><p></p><p>Skills at each level: 2+Int Modifier. </p><p></p><p>Class Features</p><p>(Rogue BAB advancement, Good Ref and Will Saves, +1 existing spellcaster level at each level)</p><p></p><p>1st: Swordcasting: For a sword mage, a hand holding a sword is considered empty for the purposes of somatic components for arcane spells.</p><p></p><p>2nd: Canny Defense: An unarmored sword mage of 2nd level or higher adds his Intelligence modifier to his AC. This bonus is lost whenever the Sword Mage would lose his Dex mod to AC as well.</p><p></p><p>3rd: Spellcraft Iaijutsu: A 3rd level sword mage can apply the theories of magic to his masterful strokes with a sword. Thus, a sword mage may use his Spellcraft skill in place of any Iaijutsu Focus Checks he may make.</p><p></p><p>4th: Channel Touch: A 4th level sword mage may use his sword as the touch for a touch spell. For example, after Transmuting Shocking Grasp, Westenberger the Jovial may make a melee touch attack with his longsword and deal shocking grasp damage. If he desires, he may instead make a melee attack and deal sword damage in addition to shocking grasp damage.</p><p></p><p>5th: Acrobatic Attack: At 5th level, if the sword mage attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 to attack and damage rolls. Make a Jump check; if the result is less than 5 ft., you cannot use this ability on this attack. If the distance is greater than that between the sword mage and the opponent, the sword mage can limit the distance to that of the opponent as a free action. This is an extraordinary ability.</p><p></p><p>7th & 9th: The sword mage gains a bonus feat taken from either the fighter's or wizard's feat list.</p><p></p><p>I'm not sure about a 10th level ability, if there should be one, or if this class should exist.</p><p></p><p>The Mage Tactician Feat can be found here:</p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=21191" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=21191</a></p><p></p><p>Questions? Comments? Death Threats?</p></blockquote><p></p>
[QUOTE="gamecat, post: 335419, member: 3144"] After literally months of wrangling, here is my sword mage PrC. Sword Mage (insert Fluff description here) Requirements: To qualify to become a sword mage, a character must fulfill all the following criteria. Base Attack Bonus: +5. Concentration: 10 ranks. Spellcraft: 10 ranks. Feats: Combat Reflexes, Expert Tactician, Mage Tactician, Craft Magic Arms/Armor, Proficency with any sword (DM's discretion as to what a "sword" is). Spellcasting: Able to cast 3rd level arcane spells, one of which must be [i]Greater Magic Weapon[/i]. Class Skills Alchemy (Int), Concentration (Con), Jump (Str), Knowledge (any) (Int), Spellcraft (Int) and Tumble (Dex). See the Player’s Handbook, Chapter Four: Skills, for skill descriptions. Skills at each level: 2+Int Modifier. Class Features (Rogue BAB advancement, Good Ref and Will Saves, +1 existing spellcaster level at each level) 1st: Swordcasting: For a sword mage, a hand holding a sword is considered empty for the purposes of somatic components for arcane spells. 2nd: Canny Defense: An unarmored sword mage of 2nd level or higher adds his Intelligence modifier to his AC. This bonus is lost whenever the Sword Mage would lose his Dex mod to AC as well. 3rd: Spellcraft Iaijutsu: A 3rd level sword mage can apply the theories of magic to his masterful strokes with a sword. Thus, a sword mage may use his Spellcraft skill in place of any Iaijutsu Focus Checks he may make. 4th: Channel Touch: A 4th level sword mage may use his sword as the touch for a touch spell. For example, after Transmuting Shocking Grasp, Westenberger the Jovial may make a melee touch attack with his longsword and deal shocking grasp damage. If he desires, he may instead make a melee attack and deal sword damage in addition to shocking grasp damage. 5th: Acrobatic Attack: At 5th level, if the sword mage attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 to attack and damage rolls. Make a Jump check; if the result is less than 5 ft., you cannot use this ability on this attack. If the distance is greater than that between the sword mage and the opponent, the sword mage can limit the distance to that of the opponent as a free action. This is an extraordinary ability. 7th & 9th: The sword mage gains a bonus feat taken from either the fighter's or wizard's feat list. I'm not sure about a 10th level ability, if there should be one, or if this class should exist. The Mage Tactician Feat can be found here: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=21191[/url] Questions? Comments? Death Threats? [/QUOTE]
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