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"Gameday needs GMs badly" :) Volunteer Now! - Antioch, IL - April 26th, 2008
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<blockquote data-quote="ekb" data-source="post: 4149276" data-attributes="member: 60999"><p>From the draft of "d100" aka "GrittyDarkness" (at present), the core mechanic:</p><p></p><p>A C T I O N S</p><p></p><p>Anytime a player or NPC needs to do something (use a skill,</p><p>perform a task, etc.), they are attempting an Action. D100</p><p>uses a novel system for calculating a character’s ability in any</p><p>given activity. To determine a character’s level of competence,</p><p>the character’s specific Skill is added to a Co-Attribute, which</p><p>may be any one of the character’s basic attributes. These</p><p>vary from situation to situation. Any given Skill may have</p><p>a number of Co-Attributes, each one to be used for a specific</p><p>circumstance.</p><p></p><p>MAKING Action ROLLS</p><p>A character makes Action rolls with a D100, adding both the</p><p>value of the Co-Attribute and the Skill to the number rolled.</p><p>This generates a number between 0 and 199, referred to as the</p><p>Action Total, which determines both failure or success, and</p><p>degree of success.</p><p></p><p>Attribute + Skill Score + D100 Roll = Action Total</p><p> 31 + 26 + 68 = 125</p><p></p><p>Reading the results: </p><p>First digit: Success or Failure (1/0)</p><p> - simple yes/no determination</p><p>Second digit: Rank of success (0-9)</p><p> - multiplier for damage/"number of successes"</p><p>Third digit: Hit location (0-9)</p><p> - might/might not have application for all rolls</p><p></p><p>As shown above, each digit of the Action Total represents</p><p>some aspect of the attempted action. The first digit is like a</p><p>binary number - either zero or one - and represents basic success</p><p>or failure. A one (1) is positive, and indicates a successful</p><p>action. A zero (0) is negative, and indicates the action has</p><p>failed. When successful, the second digit then determines</p><p>the Rank of success - the higher the Rank the more successful</p><p>the action. And in combat situations, the third digit is used</p><p>to determine the hit location.</p><p></p><p>Very simple, straightforward character actions may only</p><p>require the first digit (succeed/fail) to be resolved. Others will</p><p>be open-ended, where higher Ranks reflect greater and more</p><p>complete successes — and sometimes these may be opposed</p><p>by another PC or NPC’s roll. Still others will be assigned a</p><p>Rank Target, which must be equalled or exceeded to achieve</p><p>success. Remember, a total of 100 exactly (a Rank 0 success),</p><p>while not an outstanding or impressive display of skill, is still</p><p>a success.</p><p></p><p>(Even if I don't run this as the engine for a "zombie invasion" game on the 26th, I'm still finishing it up as a 24 Hour Game to be dumped into the lap of 1KM1KT...)</p></blockquote><p></p>
[QUOTE="ekb, post: 4149276, member: 60999"] From the draft of "d100" aka "GrittyDarkness" (at present), the core mechanic: A C T I O N S Anytime a player or NPC needs to do something (use a skill, perform a task, etc.), they are attempting an Action. D100 uses a novel system for calculating a character’s ability in any given activity. To determine a character’s level of competence, the character’s specific Skill is added to a Co-Attribute, which may be any one of the character’s basic attributes. These vary from situation to situation. Any given Skill may have a number of Co-Attributes, each one to be used for a specific circumstance. MAKING Action ROLLS A character makes Action rolls with a D100, adding both the value of the Co-Attribute and the Skill to the number rolled. This generates a number between 0 and 199, referred to as the Action Total, which determines both failure or success, and degree of success. Attribute + Skill Score + D100 Roll = Action Total 31 + 26 + 68 = 125 Reading the results: First digit: Success or Failure (1/0) - simple yes/no determination Second digit: Rank of success (0-9) - multiplier for damage/"number of successes" Third digit: Hit location (0-9) - might/might not have application for all rolls As shown above, each digit of the Action Total represents some aspect of the attempted action. The first digit is like a binary number - either zero or one - and represents basic success or failure. A one (1) is positive, and indicates a successful action. A zero (0) is negative, and indicates the action has failed. When successful, the second digit then determines the Rank of success - the higher the Rank the more successful the action. And in combat situations, the third digit is used to determine the hit location. Very simple, straightforward character actions may only require the first digit (succeed/fail) to be resolved. Others will be open-ended, where higher Ranks reflect greater and more complete successes — and sometimes these may be opposed by another PC or NPC’s roll. Still others will be assigned a Rank Target, which must be equalled or exceeded to achieve success. Remember, a total of 100 exactly (a Rank 0 success), while not an outstanding or impressive display of skill, is still a success. (Even if I don't run this as the engine for a "zombie invasion" game on the 26th, I'm still finishing it up as a 24 Hour Game to be dumped into the lap of 1KM1KT...) [/QUOTE]
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"Gameday needs GMs badly" :) Volunteer Now! - Antioch, IL - April 26th, 2008
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