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Gamehackery: Microtransactions for RPGs
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<blockquote data-quote="dd.stevenson" data-source="post: 7651113" data-attributes="member: 6683099"><p>This is a continuation of my <a href="http://www.enworld.org/forum/showthread.php?337126-Gamehackery-Microtransactions-for-RPGs&p=6137445&viewfull=1#post6137445" target="_blank">earlier post</a>.</p><p></p><p></p><p><strong>3. On Demand Cardboard Minis, Game Mats, & Face Cards</strong></p><p>Anything that needs to be printed out on cardstock and requires an art asset would be a great candidate for a Print on Demand micro transaction model. For this to work, the publishing industry really needs to get to a point where most gamers (DMs in particular) have quick, easy access to a printer. Like if I could drive down to the printer in 15 minutes and get $8.99 worth of cardboard stock, I'd probably be willing to do so. I don't live in the states, but last time I checked we weren't there yet. But this strikes me as something to watch for in the future.</p><p></p><p><strong>4. Co-Option DMs</strong></p><p>This isn't really a micro-transaction model, so much as a marketing strategy. </p><p></p><p>A major problem with TTRPG materials is that they depend on the DM rather than the players to make the purchases. What if there were an easy way for players to purchase merchandise that also allowed to credit a portion of their purchase price to their DM's account? I don't know if I've seen this tried before (though undoubtedly it has; I'm probably just not aware of it). This kind of pricing scheme, if done right, would introduce a very subtle form of peer pressure for all group members to regularly buy products from whatever source the DM purchases his/her game materials. In effect, it would leverage the DM's position within the group to market whatever the company decided to try to sell.</p><p></p><p><strong>5. Pizza & Beer</strong></p><p>This isn't a serious suggestion, but I think it bears mentioning that, at the moment, food and beverages are the only micro transactions that most gamers associate with their hobby. If a hobby product could insinuate itself into the market such that it was mentioned in the same breath as "Pizza & Beer" then they'll have made it.</p><p></p><p><strong>I'll Say it Again: Merchandising</strong></p><p>I don't think that WotC at any rate will be worrying their little heads about any of these ideas. All indications seem to be that their ten-year strategy calls for merchandising to push the D&D brand into other markets, while relying on new settings to generate fresh trade dress every couple years. Which, while probably not ideal for TTRPG fans, is also far from the worst case scenario.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 7651113, member: 6683099"] This is a continuation of my [URL="http://www.enworld.org/forum/showthread.php?337126-Gamehackery-Microtransactions-for-RPGs&p=6137445&viewfull=1#post6137445"]earlier post[/URL]. [B]3. On Demand Cardboard Minis, Game Mats, & Face Cards[/B] Anything that needs to be printed out on cardstock and requires an art asset would be a great candidate for a Print on Demand micro transaction model. For this to work, the publishing industry really needs to get to a point where most gamers (DMs in particular) have quick, easy access to a printer. Like if I could drive down to the printer in 15 minutes and get $8.99 worth of cardboard stock, I'd probably be willing to do so. I don't live in the states, but last time I checked we weren't there yet. But this strikes me as something to watch for in the future. [B]4. Co-Option DMs[/B] This isn't really a micro-transaction model, so much as a marketing strategy. A major problem with TTRPG materials is that they depend on the DM rather than the players to make the purchases. What if there were an easy way for players to purchase merchandise that also allowed to credit a portion of their purchase price to their DM's account? I don't know if I've seen this tried before (though undoubtedly it has; I'm probably just not aware of it). This kind of pricing scheme, if done right, would introduce a very subtle form of peer pressure for all group members to regularly buy products from whatever source the DM purchases his/her game materials. In effect, it would leverage the DM's position within the group to market whatever the company decided to try to sell. [B]5. Pizza & Beer[/B] This isn't a serious suggestion, but I think it bears mentioning that, at the moment, food and beverages are the only micro transactions that most gamers associate with their hobby. If a hobby product could insinuate itself into the market such that it was mentioned in the same breath as "Pizza & Beer" then they'll have made it. [B]I'll Say it Again: Merchandising[/B] I don't think that WotC at any rate will be worrying their little heads about any of these ideas. All indications seem to be that their ten-year strategy calls for merchandising to push the D&D brand into other markets, while relying on new settings to generate fresh trade dress every couple years. Which, while probably not ideal for TTRPG fans, is also far from the worst case scenario. [/QUOTE]
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