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Gamehackery: What Does the Subscription Boom Mean to Gamers?
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<blockquote data-quote="Radiating Gnome" data-source="post: 7650752" data-attributes="member: 150"><p>This sort of blanket assertion really gets me frustrated. I'm not saying that subscriptions are never bad for the buyer; I just don't think that they <strong><em>must</em></strong> be. </p><p></p><p>I played 4e for years. The digital services provided by DDI are very valuable to me -- even though DDI doesn't have everything that I would like it to have, it's still very good. </p><ul> <li data-xf-list-type="ul">The character builder is an incredibly valuable resource. As a player, it makes it much easier to make characters. As a DM, it means that I don't need to double check my player's math every week to make sure they aren't making mistakes. </li> <li data-xf-list-type="ul">The Compendium is incredibly handy, and being able to quickly look up any reference -- including those from books that have just hit the street -- is new, and worth my money. </li> </ul><p>Those two alone -- nevermind access to the adventures, art, and other character options that come as the content part of the subscription -- for me DDI was a VERY valuable subscription. The content alone might not have been worth paying for, but when you add the tools, I'm in. </p><p></p><p>My subscription to En World gives me tools that I use pretty heavily -- search, etc -- but in the case of En World, it's much more important to me that the subscription supports the community, keeps the lights on, etc. Again, that has a lot of value for me, and I don't think it's bad for me as the customer. </p><p></p><p>A content subscription -- like the adventure paths that Paizo and En World offer -- I also see value in those for the consumer. </p><p></p><p>I absolutely agree that there are some cases where the subscription is a terrible idea. And some programs designed to hoodwink and abuse the customer. I'm sure I'm not the only one here who got into big trouble as a young teenager with a Science Fiction Book Club membership. I mean, they were demonic.</p><p></p><p>But insisting that subscriptions are always bad for the customer is just too broad a brush. I think there are excellent examples -- in the gaming industry -- where subscription services are good for both customer and business. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 7650752, member: 150"] This sort of blanket assertion really gets me frustrated. I'm not saying that subscriptions are never bad for the buyer; I just don't think that they [B][I]must[/I][/B] be. I played 4e for years. The digital services provided by DDI are very valuable to me -- even though DDI doesn't have everything that I would like it to have, it's still very good. [LIST] [*]The character builder is an incredibly valuable resource. As a player, it makes it much easier to make characters. As a DM, it means that I don't need to double check my player's math every week to make sure they aren't making mistakes. [*]The Compendium is incredibly handy, and being able to quickly look up any reference -- including those from books that have just hit the street -- is new, and worth my money. [/LIST] Those two alone -- nevermind access to the adventures, art, and other character options that come as the content part of the subscription -- for me DDI was a VERY valuable subscription. The content alone might not have been worth paying for, but when you add the tools, I'm in. My subscription to En World gives me tools that I use pretty heavily -- search, etc -- but in the case of En World, it's much more important to me that the subscription supports the community, keeps the lights on, etc. Again, that has a lot of value for me, and I don't think it's bad for me as the customer. A content subscription -- like the adventure paths that Paizo and En World offer -- I also see value in those for the consumer. I absolutely agree that there are some cases where the subscription is a terrible idea. And some programs designed to hoodwink and abuse the customer. I'm sure I'm not the only one here who got into big trouble as a young teenager with a Science Fiction Book Club membership. I mean, they were demonic. But insisting that subscriptions are always bad for the customer is just too broad a brush. I think there are excellent examples -- in the gaming industry -- where subscription services are good for both customer and business. -rg [/QUOTE]
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