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Gamehackery: What Does the Subscription Boom Mean to Gamers?
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<blockquote data-quote="Mike Eagling" data-source="post: 7650761" data-attributes="member: 6703609"><p>I have a certain sympathy for your opinion but I have to agree with [MENTION=150]Radiating Gnome[/MENTION] that the subscription model is not automatically bad for the consumer. It really boils down to whether or not the consumer believes the subscription is good value for money.</p><p></p><p>I personally don't have any desire to subscribe to Paizo's rulebooks or card sets, for example. But I do have a comics subscription and might consider an adventure path, if there was one I really wanted.</p><p></p><p>The subscription model, generally, seems to be the current vogue of business. It isn't a panacea. It'll work for some businesses, some products, and some consumers, but not for others.</p><p></p><p></p><p></p><p>I do disagree with this. I'm not sure there is a "market standard" and I don't believe anything should automatically be free, however much I might want it to be.</p><p></p><p>I'm no expert on the OGL, etc. but the fact game rules are available online strikes me as a quirk of that licence rather than an automatic rendering of game systems being free-as-in-beer. If I'm interpreting the alleged goals of the OGL correctly then games released under such licences are supposed to be free-as-in-speech. Nothing about the OGL implies that everything connected to these games are automatically available to anyone without charge. Indeed, given the fact rules and the like can be found legally online for free, I suspect companies have to start charging for tools and services connected to those games or they'll go out of business.</p></blockquote><p></p>
[QUOTE="Mike Eagling, post: 7650761, member: 6703609"] I have a certain sympathy for your opinion but I have to agree with [MENTION=150]Radiating Gnome[/MENTION] that the subscription model is not automatically bad for the consumer. It really boils down to whether or not the consumer believes the subscription is good value for money. I personally don't have any desire to subscribe to Paizo's rulebooks or card sets, for example. But I do have a comics subscription and might consider an adventure path, if there was one I really wanted. The subscription model, generally, seems to be the current vogue of business. It isn't a panacea. It'll work for some businesses, some products, and some consumers, but not for others. I do disagree with this. I'm not sure there is a "market standard" and I don't believe anything should automatically be free, however much I might want it to be. I'm no expert on the OGL, etc. but the fact game rules are available online strikes me as a quirk of that licence rather than an automatic rendering of game systems being free-as-in-beer. If I'm interpreting the alleged goals of the OGL correctly then games released under such licences are supposed to be free-as-in-speech. Nothing about the OGL implies that everything connected to these games are automatically available to anyone without charge. Indeed, given the fact rules and the like can be found legally online for free, I suspect companies have to start charging for tools and services connected to those games or they'll go out of business. [/QUOTE]
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