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Gamehackery: What Does the Subscription Boom Mean to Gamers?
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<blockquote data-quote="Radiating Gnome" data-source="post: 7650927" data-attributes="member: 150"><p>LOL. Having hung out a shingle that might as well read "Guy Who Dares To Be Wrong On The Internets" rather than "Gamehackery", I think it's important to be able to take criticism well. </p><p></p><p></p><p></p><p>As a web developer, working with designers, one of the trickiest things to do when working with a designer who had been a print designer before taking up web design, was getting them to think outside of the rigid, structured world of print design. Web design can be incredibly fluid and graceful as it adapts itself to different size screens and windows, but a print designer will want to force specific dimensions so their design works the way it would in print. </p><p></p><p>And, I think the same thing is true for our game content -- whether it's going to be text or text and graphics or text and graphics and maps and minis -- right now we're still living in the print paradigm. Even when we switch to digital, we're in a world of pages.</p><p></p><p>IMO, that new platform will be the one that breaks that paradigm. </p><p></p><p>And yet.... There's still theater. Movies, with all of their glitz and advantages, haven't eliminated stage performances. And sometimes, as in the case of last year's Warhorse, the stage performance is far superior to the filmed version. Some things are just better on stage. </p><p></p><p>So maybe I'm wrong, and the digital frontier for tabletop gaming will be the same as theater. MMOs will come and go, and get most of the money and attention, but TRPGs will carry on as more and more people find the pleasures to be had there. </p><p></p><p>To make that work, if that's the model we need to pursue, we need to make sure that our games take full advantage of the things that TRPGs do better than MMOs. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 7650927, member: 150"] LOL. Having hung out a shingle that might as well read "Guy Who Dares To Be Wrong On The Internets" rather than "Gamehackery", I think it's important to be able to take criticism well. As a web developer, working with designers, one of the trickiest things to do when working with a designer who had been a print designer before taking up web design, was getting them to think outside of the rigid, structured world of print design. Web design can be incredibly fluid and graceful as it adapts itself to different size screens and windows, but a print designer will want to force specific dimensions so their design works the way it would in print. And, I think the same thing is true for our game content -- whether it's going to be text or text and graphics or text and graphics and maps and minis -- right now we're still living in the print paradigm. Even when we switch to digital, we're in a world of pages. IMO, that new platform will be the one that breaks that paradigm. And yet.... There's still theater. Movies, with all of their glitz and advantages, haven't eliminated stage performances. And sometimes, as in the case of last year's Warhorse, the stage performance is far superior to the filmed version. Some things are just better on stage. So maybe I'm wrong, and the digital frontier for tabletop gaming will be the same as theater. MMOs will come and go, and get most of the money and attention, but TRPGs will carry on as more and more people find the pleasures to be had there. To make that work, if that's the model we need to pursue, we need to make sure that our games take full advantage of the things that TRPGs do better than MMOs. -rg [/QUOTE]
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