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Gamehackery: What Does the Subscription Boom Mean to Gamers?
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<blockquote data-quote="Ahnehnois" data-source="post: 7651137" data-attributes="member: 17106"><p>I would think that's an extremely low threshold on average. How many gamers are kids? Or college students? Or young adults with no jobs and huge debts? I doubt the gaming industry is immune to the overall economic climate of the past few years.</p><p></p><p>That's a good point, but it also is a problem with 4e. If you just pick up the 3.5 core books, set them aside, and start a game years later, you're not missing all that much. With 4e, the "everything is core" mentality, the proliferation of numerous releases with minimal substantive content, and the constant revisions push the game away from that mentality. It is, to coin a phrase "butter scraped over too much bread" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Or if you like this approach you'd use a different phrasing.)</p><p></p><p>Is that working though? Trying to get away from having three books be "the game" and spreading it out over more releases? Not the way I would go. Most non-D&D games are far more complete at first release out of necessity. People have been crying for a more comprehensive initial 5e release, and WotC seems to be saying they'll get it. The subscription isn't as big of a benefit in your scenario if you can buy a fully formed game at a reasonable price from day 1.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 7651137, member: 17106"] I would think that's an extremely low threshold on average. How many gamers are kids? Or college students? Or young adults with no jobs and huge debts? I doubt the gaming industry is immune to the overall economic climate of the past few years. That's a good point, but it also is a problem with 4e. If you just pick up the 3.5 core books, set them aside, and start a game years later, you're not missing all that much. With 4e, the "everything is core" mentality, the proliferation of numerous releases with minimal substantive content, and the constant revisions push the game away from that mentality. It is, to coin a phrase "butter scraped over too much bread" ;) (Or if you like this approach you'd use a different phrasing.) Is that working though? Trying to get away from having three books be "the game" and spreading it out over more releases? Not the way I would go. Most non-D&D games are far more complete at first release out of necessity. People have been crying for a more comprehensive initial 5e release, and WotC seems to be saying they'll get it. The subscription isn't as big of a benefit in your scenario if you can buy a fully formed game at a reasonable price from day 1. [/QUOTE]
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