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Gamehackery: Why Do You DM?
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<blockquote data-quote="Challenger RPG" data-source="post: 7651269" data-attributes="member: 6701020"><p>Great article! I really love writing, so I guess you could say my mission statement for being a DM would be, "Creating a great story and entertaining the players."</p><p></p><p>RPGs are stories and games at the same time, but great stories seem to live on in the imagination forever. They grow again and again in the re-telling and I have no doubt that some of the games we've run will be retold to future generations. That great feeling you get at the end of an epic adventure seems to burn into the psyche of the DM and the players. More than that, years later hearing the story retold by a player you catch things you had forgotten about and can smile at the recollection. Creating good adventures can be a ton of work, but the satisfaction of a job well done is often more than worth it.</p><p></p><p>Writing and playing a good adventure is like writing a good book and watching people read and enjoy it. It's a great feeling. The really neat thing is that the players are basically co-authoring the story with you, and you have a game thrown in for good measure. It's great fun. I'm also sure I started writing more fiction because of the adventures I wrote when I was younger.</p><p></p><p>Thanks again for the fine read, Radiating Gnome!</p></blockquote><p></p>
[QUOTE="Challenger RPG, post: 7651269, member: 6701020"] Great article! I really love writing, so I guess you could say my mission statement for being a DM would be, "Creating a great story and entertaining the players." RPGs are stories and games at the same time, but great stories seem to live on in the imagination forever. They grow again and again in the re-telling and I have no doubt that some of the games we've run will be retold to future generations. That great feeling you get at the end of an epic adventure seems to burn into the psyche of the DM and the players. More than that, years later hearing the story retold by a player you catch things you had forgotten about and can smile at the recollection. Creating good adventures can be a ton of work, but the satisfaction of a job well done is often more than worth it. Writing and playing a good adventure is like writing a good book and watching people read and enjoy it. It's a great feeling. The really neat thing is that the players are basically co-authoring the story with you, and you have a game thrown in for good measure. It's great fun. I'm also sure I started writing more fiction because of the adventures I wrote when I was younger. Thanks again for the fine read, Radiating Gnome! [/QUOTE]
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