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<blockquote data-quote="Celtavian" data-source="post: 6429233" data-attributes="member: 5834"><p>Paizo should already have Pathfinder 2.0 in mind. Their game is bloated right now. The main reason my group was open to 5E D&D is the rules bloat and power creep in <em>Pathfinder</em>. It reached a point where the game was trivial for the players and nightmarishly legalistic. Even my players were having trouble figuring what actions they used in a given round. Each new round of books adds more options with usually one vastly superior option that power gamers latch on to that makes DMs sigh and throw their hands up in defeat. I still consider their creative team top notch and I hope a new OGL entices them into 5E adventure design. My early experience with <em>Hoard of the Dragon Queen</em> has not convinced me that that WotC will ever be good at adventure design again. I'm used to a Paizo module that gives me a good story, a well-designed useable adventure, a bestiary with 4 to 6 monsters, a section on some aspect of the game world, and a story.</p><p></p><p>WotC thinks that customers accustomed to a Paizo adventure module with all that extra stuff are going to be happy with a single adventure module that only includes the adventure? Strange to me. If your competitor takes a spot you've held for decades, you should maybe take a look at what they're doing. Even though a WotC adventure may cover two Paizo AP modules in terms of level advancement, the extras in a Paizo AP add so much more to a DMs inventory. Modules are mostly purchased by DMs. WotC would be smart to think in similar terms.</p><p></p><p>A DM is going to buy this module to run. So a module is a chance for WotC to incorporate DM material into a single book with a useable adventure. It was a very smart marketing choice by Paizo to enhance the value of an adventure module for a DM, who is always looking for new information on the world he might be running and new monsters. I hope WotC gets with the program and uses the Adventure Modules to add DM material they might not put out in another book due to sales volume. It will enhance the value of the module and make DMs feel they're getting more bang for their buck.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6429233, member: 5834"] Paizo should already have Pathfinder 2.0 in mind. Their game is bloated right now. The main reason my group was open to 5E D&D is the rules bloat and power creep in [I]Pathfinder[/I]. It reached a point where the game was trivial for the players and nightmarishly legalistic. Even my players were having trouble figuring what actions they used in a given round. Each new round of books adds more options with usually one vastly superior option that power gamers latch on to that makes DMs sigh and throw their hands up in defeat. I still consider their creative team top notch and I hope a new OGL entices them into 5E adventure design. My early experience with [I]Hoard of the Dragon Queen[/I] has not convinced me that that WotC will ever be good at adventure design again. I'm used to a Paizo module that gives me a good story, a well-designed useable adventure, a bestiary with 4 to 6 monsters, a section on some aspect of the game world, and a story. WotC thinks that customers accustomed to a Paizo adventure module with all that extra stuff are going to be happy with a single adventure module that only includes the adventure? Strange to me. If your competitor takes a spot you've held for decades, you should maybe take a look at what they're doing. Even though a WotC adventure may cover two Paizo AP modules in terms of level advancement, the extras in a Paizo AP add so much more to a DMs inventory. Modules are mostly purchased by DMs. WotC would be smart to think in similar terms. A DM is going to buy this module to run. So a module is a chance for WotC to incorporate DM material into a single book with a useable adventure. It was a very smart marketing choice by Paizo to enhance the value of an adventure module for a DM, who is always looking for new information on the world he might be running and new monsters. I hope WotC gets with the program and uses the Adventure Modules to add DM material they might not put out in another book due to sales volume. It will enhance the value of the module and make DMs feel they're getting more bang for their buck. [/QUOTE]
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