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<blockquote data-quote="Celtavian" data-source="post: 6429263" data-attributes="member: 5834"><p>That's your opinion. Paizo has a strong community board. Just because you didn't go there, doesn't mean an equally strong community didn't exist. Paizo community boards full of people that were having fun, enjoying each other's company, and gaming. </p><p></p><p></p><p></p><p>It wouldn't have had the installed player base. No new game will. Paizo built it up and beat the big company that arrogantly believed they could do whatever they wanted and no other company could compete with them. Let's be real here. Hasbro/WotC thought they could not be touched. They acted arrogantly and without regard for their players. Paizo instead catered to their players. I was glad to see that in business, the company that treats their customers better and designs a better product still wins in an open competition. </p><p></p><p></p><p></p><p>It probably will be limited. I don't care either way. WotC/Hasbro should never be able to take the position that their customers don't matter as they did with 4E. They were told by players like myself and many, many others that their handling of magic was unacceptable. We did not tell them that magic needed to be as powerful as prior editions. But they were told that the weak sauce 4E magic system wasn't going to fly with those of us that loved playing arcane and divine casters, and what's his name...Andy something...told us we didn't know what we were talking about. </p><p></p><p>I'm sorry, but I feel very vindicated. Maybe that game designer didn't deserve all the anger directed his way, but he was their face man. He was telling us all his decisions were gold. I am glad to see that he was wrong. I've been playing this game a long time. I felt driven away by WotC/Hasbro and the D&D brand. Not by choice, but by a company telling me I didn't matter and I didn't know what I'm talking about. </p><p></p><p>I know looking at the 5E magic system, this is a much better compromise than what they did in 4E. Yes, magic isn't as powerful. I'm ok with that. But it does still have power and a strong place in the game. A 9th level spell still seems like a 9th level spell that can do amazing things. That's what I'm looking for in a magic system. I don't need to overpower every encounter or be some walking god. I want to do some absolutely world altering magic at high level. I want to feel like a powerful user of magic. 5E has brought that back. Not to the degree of 3rd edition which I'll admit was over the top, but similar in feel to maybe 2nd or 1st edition. I can live with it. It might need a bit of shoring up as more test data comes in, but for the most part it looks good.</p><p></p><p>I'm glad to see D&D building a system that has done extensive work to please the customer. Paizo had unprecedented interaction with their customer base and community. I hope WotCs team is similar leading to a strong competition that leads to better customer outcomes.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6429263, member: 5834"] That's your opinion. Paizo has a strong community board. Just because you didn't go there, doesn't mean an equally strong community didn't exist. Paizo community boards full of people that were having fun, enjoying each other's company, and gaming. It wouldn't have had the installed player base. No new game will. Paizo built it up and beat the big company that arrogantly believed they could do whatever they wanted and no other company could compete with them. Let's be real here. Hasbro/WotC thought they could not be touched. They acted arrogantly and without regard for their players. Paizo instead catered to their players. I was glad to see that in business, the company that treats their customers better and designs a better product still wins in an open competition. It probably will be limited. I don't care either way. WotC/Hasbro should never be able to take the position that their customers don't matter as they did with 4E. They were told by players like myself and many, many others that their handling of magic was unacceptable. We did not tell them that magic needed to be as powerful as prior editions. But they were told that the weak sauce 4E magic system wasn't going to fly with those of us that loved playing arcane and divine casters, and what's his name...Andy something...told us we didn't know what we were talking about. I'm sorry, but I feel very vindicated. Maybe that game designer didn't deserve all the anger directed his way, but he was their face man. He was telling us all his decisions were gold. I am glad to see that he was wrong. I've been playing this game a long time. I felt driven away by WotC/Hasbro and the D&D brand. Not by choice, but by a company telling me I didn't matter and I didn't know what I'm talking about. I know looking at the 5E magic system, this is a much better compromise than what they did in 4E. Yes, magic isn't as powerful. I'm ok with that. But it does still have power and a strong place in the game. A 9th level spell still seems like a 9th level spell that can do amazing things. That's what I'm looking for in a magic system. I don't need to overpower every encounter or be some walking god. I want to do some absolutely world altering magic at high level. I want to feel like a powerful user of magic. 5E has brought that back. Not to the degree of 3rd edition which I'll admit was over the top, but similar in feel to maybe 2nd or 1st edition. I can live with it. It might need a bit of shoring up as more test data comes in, but for the most part it looks good. I'm glad to see D&D building a system that has done extensive work to please the customer. Paizo had unprecedented interaction with their customer base and community. I hope WotCs team is similar leading to a strong competition that leads to better customer outcomes. [/QUOTE]
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