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<blockquote data-quote="Celtavian" data-source="post: 6429393" data-attributes="member: 5834"><p>I was surprised how much I liked 5E. With 4E It definitely felt like WotC was shoving the change down our throat and telling those that didn't like it that they knew better than we did what was a better game. 5E feels like they truly did take the time to listen to all sides and design something that would hit the mark for a large majority. I freely admit I'm more of a caster player. But I don't need a magic system where I destroy everything and hog the spotlight. I understood the need to tone down the 3E magic system that had become more powerful than any other edition. 5E seems to have done that while still making magic creative, powerful, and fun. At heart most wizard-type players prefer magic that is creative over pure power. They want to be able to think outside the box when it comes to problem solving or turning the tide of battle. It makes the game more interesting for them. I'm finding I can be creative and effective with the 5E magic system, while not overshadowing any of the other classes. Wizard damage is a little light, but it was always a little light at low levels. I also figure with the changes in monster design such as using more lower level monsters paired with a high level monster will still allow AoE damage to be effective. 5E seems like they did a much better job figuring out how to make changes that toned down the overall power, while maintaining the feel of the game.</p><p></p><p>I really like the toned down magic items and gold. It's going to feel like something special to buy even a suit of Full Plate Armor in 5E. Finding a +1 magic sword feels like a big deal. I like the feeling of magic items being unique. Makes the game more like <em>Lord of the Rings</em> than a video game with tons of items being needed to play. Overall, 5E seems like a well-designed system so far.</p><p></p><p>Even the monster design with legendary and lair actions gets the creative DM juices flowing. You can finally make an evil priest enemy that can take advantage of his temple as a weapon or the evil artifact item his god gave him in a mechanically meaningful way. I spent some time designing a nasty evil priest with a temple that will make life most unpleasant for the players.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6429393, member: 5834"] I was surprised how much I liked 5E. With 4E It definitely felt like WotC was shoving the change down our throat and telling those that didn't like it that they knew better than we did what was a better game. 5E feels like they truly did take the time to listen to all sides and design something that would hit the mark for a large majority. I freely admit I'm more of a caster player. But I don't need a magic system where I destroy everything and hog the spotlight. I understood the need to tone down the 3E magic system that had become more powerful than any other edition. 5E seems to have done that while still making magic creative, powerful, and fun. At heart most wizard-type players prefer magic that is creative over pure power. They want to be able to think outside the box when it comes to problem solving or turning the tide of battle. It makes the game more interesting for them. I'm finding I can be creative and effective with the 5E magic system, while not overshadowing any of the other classes. Wizard damage is a little light, but it was always a little light at low levels. I also figure with the changes in monster design such as using more lower level monsters paired with a high level monster will still allow AoE damage to be effective. 5E seems like they did a much better job figuring out how to make changes that toned down the overall power, while maintaining the feel of the game. I really like the toned down magic items and gold. It's going to feel like something special to buy even a suit of Full Plate Armor in 5E. Finding a +1 magic sword feels like a big deal. I like the feeling of magic items being unique. Makes the game more like [I]Lord of the Rings[/I] than a video game with tons of items being needed to play. Overall, 5E seems like a well-designed system so far. Even the monster design with legendary and lair actions gets the creative DM juices flowing. You can finally make an evil priest enemy that can take advantage of his temple as a weapon or the evil artifact item his god gave him in a mechanically meaningful way. I spent some time designing a nasty evil priest with a temple that will make life most unpleasant for the players. [/QUOTE]
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