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<blockquote data-quote="GMforPowergamers" data-source="post: 6429539" data-attributes="member: 67338"><p>I still have my 2e books as well, infact while prepping my 5e game (and waiting on DMG) we are currently playing a 2e retro clone...</p><p></p><p></p><p>lets just start with stats... they are completely different, the unification of stats was a huge change... oh and that simpler math (roll high) came with a bottom up re doing of the to hit charts and a whole new way to get multi attacks, and new concept of skills (2e had non weap slots roll under stat, the whole idea of skills was very different especaily with DCs) Saving throws might as well have a new name, they have so very little to do with 2e saves (to the detramint of the game). SPellcasters where given more umph, and spell restrictions and draw backs removed. WHole new class (sorcerer) or old/optional ones (Barbrian monk) where brought it. Oh and on top of that HP was much higher (2e a 100hp fighter was awesome even if it was at 20th level, in 3e if you didn't hit 3 digits by 10th it would amaze me)</p><p></p><p>4e kept the basic math, the attributes, and the skill concept from 3e, infact I have no doubt that being handed a 4e sheet to a player in 2005 they could recognize most of it... on the other hand handing a 2005 sheet to a 1996 player would need MUCH more explanation...</p><p></p><p></p><p> yes, 2e to 4e would be a problem with no 3e int he middle... but 3e to 4e is very intuitive...</p><p></p><p> 4e was great (it did have it's problems though) but it did have a lot in common with 3e, and was an attempt to fix the biggest issue complained about (LFQW)</p><p> </p><p> it was a hige leap forward, and it had it's stumbles... but the feel of the game is at the table... I can make fatal feel like OD&D with work, but I can't balance classes as easy...</p><p></p><p> I personally think because they went back and saw the flaws in every edition, and found 2e was the best starting place to fix them...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6429539, member: 67338"] I still have my 2e books as well, infact while prepping my 5e game (and waiting on DMG) we are currently playing a 2e retro clone... lets just start with stats... they are completely different, the unification of stats was a huge change... oh and that simpler math (roll high) came with a bottom up re doing of the to hit charts and a whole new way to get multi attacks, and new concept of skills (2e had non weap slots roll under stat, the whole idea of skills was very different especaily with DCs) Saving throws might as well have a new name, they have so very little to do with 2e saves (to the detramint of the game). SPellcasters where given more umph, and spell restrictions and draw backs removed. WHole new class (sorcerer) or old/optional ones (Barbrian monk) where brought it. Oh and on top of that HP was much higher (2e a 100hp fighter was awesome even if it was at 20th level, in 3e if you didn't hit 3 digits by 10th it would amaze me) 4e kept the basic math, the attributes, and the skill concept from 3e, infact I have no doubt that being handed a 4e sheet to a player in 2005 they could recognize most of it... on the other hand handing a 2005 sheet to a 1996 player would need MUCH more explanation... yes, 2e to 4e would be a problem with no 3e int he middle... but 3e to 4e is very intuitive... 4e was great (it did have it's problems though) but it did have a lot in common with 3e, and was an attempt to fix the biggest issue complained about (LFQW) it was a hige leap forward, and it had it's stumbles... but the feel of the game is at the table... I can make fatal feel like OD&D with work, but I can't balance classes as easy... I personally think because they went back and saw the flaws in every edition, and found 2e was the best starting place to fix them... [/QUOTE]
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