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<blockquote data-quote="Henry" data-source="post: 6429772" data-attributes="member: 158"><p>No disrespect, but people in the know have been making public statements like this for years:</p><p><a href="http://geeknation.com/dungeons_and_dragons_next_interview_mike_mearls/" target="_blank">http://geeknation.com/dungeons_and_dragons_next_interview_mike_mearls/</a></p><p></p><p><em>Nick: There was nearly a decade in between the release of 3rd and 4th edition D&D. Why is D&D moving into its next reiteration so much faster than before?</em></p><p><em>Mearls: We saw an audience that had been divided by differences in editions and play styles, and wanted to design a version of D&D that all players could experience and enjoy.</em></p><p></p><p>That doesn't shout "inflexibility", it kind of murmurs, "a lot of folks didn't like it enough". It's kind of hard to do a lot of quoting from an Ipad, but i've read statements similar to this many times throughout 2012 shortly after the announcement, coupled with Russ' ICV2 diagrams that showed significant drop-off from 2010 onward, until the 3rd quarter of 2014 when the 5e starter set was released. The very same article does talk about issues of "complexity" but the reason Mike gives for the final straw is the divisiveness he felt 4e contributed to (not sole cause, but contributor, note.)</p><p></p><p></p><p></p><p>Amen! Preach it! If there is one benefit to the original design intent of the OGL that people cast aside due to tribalism, desire for credit, or any other reason, it is the old-school tradition of sharing with other designers, and each contributing to the betterment of the community. In my day job, I am a dedicated user of open source software, and I hesitate the think how different our world would be without it these past two decades.</p></blockquote><p></p>
[QUOTE="Henry, post: 6429772, member: 158"] No disrespect, but people in the know have been making public statements like this for years: [url]http://geeknation.com/dungeons_and_dragons_next_interview_mike_mearls/[/url] [i]Nick: There was nearly a decade in between the release of 3rd and 4th edition D&D. Why is D&D moving into its next reiteration so much faster than before? Mearls: We saw an audience that had been divided by differences in editions and play styles, and wanted to design a version of D&D that all players could experience and enjoy.[/i] That doesn't shout "inflexibility", it kind of murmurs, "a lot of folks didn't like it enough". It's kind of hard to do a lot of quoting from an Ipad, but i've read statements similar to this many times throughout 2012 shortly after the announcement, coupled with Russ' ICV2 diagrams that showed significant drop-off from 2010 onward, until the 3rd quarter of 2014 when the 5e starter set was released. The very same article does talk about issues of "complexity" but the reason Mike gives for the final straw is the divisiveness he felt 4e contributed to (not sole cause, but contributor, note.) Amen! Preach it! If there is one benefit to the original design intent of the OGL that people cast aside due to tribalism, desire for credit, or any other reason, it is the old-school tradition of sharing with other designers, and each contributing to the betterment of the community. In my day job, I am a dedicated user of open source software, and I hesitate the think how different our world would be without it these past two decades. [/QUOTE]
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