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Gamemaster help needed for plot
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<blockquote data-quote="pming" data-source="post: 8128070" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As long as the Players were "cool with the idea" from past talks...even if it wasn't specific for THIS campaign, but just one of those ideas that get tossed around after-game. Or, if you are SURE your Players would be cool with it...AND...you Players trust you.</p><p></p><p>If you are unsure about any of that, perhaps work on a second "Campaign Story Idea" as a back up. Pitch several 'ideas' to them involving "nobility, power-players and intrigue, and all that kind of secret stuff". See if they bite. Test the waters. If you get upturned noses about being "nobility" or otherwise intertwined in politics...go with a different initial story set up.</p><p></p><p>I would also like to point out one HUGE thing you are overlooking: You are assuming they want to "Return as the rightful rulers and bring the country into a new age of peace and prosperity". What if they DON'T want that? "Malik gets all his Warlock stuff from Cthulhu! WHY would I want to do this again?"..."You? Malik is a psycho! I mean, I adventure with you, sure, but Sneakin' Hollanau here is a Thief. Letting you 'take over' and infest the night time with all those eyeballs, tentacles, vajajas and peens? No thank you Evil!", etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Point is...you can't keep it all secret and spring it on them... AND expect it to all go according to plan. That <em>never</em> works (ok, almost never). We started playing Kingmaker (using BECMI/RC/DarkDungeons RPG, not Pathfinder). My players did about 80% of the first module...then decided... "Naaaa. Changed our minds. We're going to go see if Red Dragon Valley to the north actually has Red Dragons". ...and off they went... <em>shrug</em> Ok then, campaign story changes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8128070, member: 45197"] Hiya! As long as the Players were "cool with the idea" from past talks...even if it wasn't specific for THIS campaign, but just one of those ideas that get tossed around after-game. Or, if you are SURE your Players would be cool with it...AND...you Players trust you. If you are unsure about any of that, perhaps work on a second "Campaign Story Idea" as a back up. Pitch several 'ideas' to them involving "nobility, power-players and intrigue, and all that kind of secret stuff". See if they bite. Test the waters. If you get upturned noses about being "nobility" or otherwise intertwined in politics...go with a different initial story set up. I would also like to point out one HUGE thing you are overlooking: You are assuming they want to "Return as the rightful rulers and bring the country into a new age of peace and prosperity". What if they DON'T want that? "Malik gets all his Warlock stuff from Cthulhu! WHY would I want to do this again?"..."You? Malik is a psycho! I mean, I adventure with you, sure, but Sneakin' Hollanau here is a Thief. Letting you 'take over' and infest the night time with all those eyeballs, tentacles, vajajas and peens? No thank you Evil!", etc. ;) Point is...you can't keep it all secret and spring it on them... AND expect it to all go according to plan. That [I]never[/I] works (ok, almost never). We started playing Kingmaker (using BECMI/RC/DarkDungeons RPG, not Pathfinder). My players did about 80% of the first module...then decided... "Naaaa. Changed our minds. We're going to go see if Red Dragon Valley to the north actually has Red Dragons". ...and off they went... [I]shrug[/I] Ok then, campaign story changes... :) ^_^ Paul L. Ming [/QUOTE]
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