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Gamemaster help needed for plot
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<blockquote data-quote="PnPgamer" data-source="post: 8130158" data-attributes="member: 6786484"><p>I was thinking of building up that there is a premonition from an oracle that contains certain events that hint that certain parts of the nobles past can be revelead, ie. "Start moving towards your homeland when a valley has been cleansed from goblins and a hag(pretty much the first set of adventures gained from the beginning town)". A little more mysterious, poetic and oracly than that but you get the gist. i would sprinkle all kind of that stuff around. and also the fact that they should have not told them until the beginning of the game because they are in exile and hunted as the last heirs to the throne. The guardians can choose to tell, but it will have consequences in the future.</p><p></p><p>In this context, king and dictator are the difference between the rightful bloodline vs my villain who has overthrown the land by force.</p><p></p><p>I have done inquiries about what is the forceeable future for my players is for the next couple of years and it should be fine. Thanks for pointing out the leaving player problem, any suggestions for that?</p><p></p><p>Technically if the group is uncomfortable with the secret backgrounds and all, i am ready to spill the beans right up and there on session zero, leaving the players in the know and leaving me without the need to figure out steps for the divination.</p><p></p><p>The basic idea IS to technically join the resistance, restore nobility and overrule the evil dictator, but im open to actually them doing the opposite. The villain will try to lure them in from time to time, but i will make sure that he seems rotten to the core, with no regard to lives of innocent, and obsessed with the goal he has. This will happen later on in a campaign though.</p></blockquote><p></p>
[QUOTE="PnPgamer, post: 8130158, member: 6786484"] I was thinking of building up that there is a premonition from an oracle that contains certain events that hint that certain parts of the nobles past can be revelead, ie. "Start moving towards your homeland when a valley has been cleansed from goblins and a hag(pretty much the first set of adventures gained from the beginning town)". A little more mysterious, poetic and oracly than that but you get the gist. i would sprinkle all kind of that stuff around. and also the fact that they should have not told them until the beginning of the game because they are in exile and hunted as the last heirs to the throne. The guardians can choose to tell, but it will have consequences in the future. In this context, king and dictator are the difference between the rightful bloodline vs my villain who has overthrown the land by force. I have done inquiries about what is the forceeable future for my players is for the next couple of years and it should be fine. Thanks for pointing out the leaving player problem, any suggestions for that? Technically if the group is uncomfortable with the secret backgrounds and all, i am ready to spill the beans right up and there on session zero, leaving the players in the know and leaving me without the need to figure out steps for the divination. The basic idea IS to technically join the resistance, restore nobility and overrule the evil dictator, but im open to actually them doing the opposite. The villain will try to lure them in from time to time, but i will make sure that he seems rotten to the core, with no regard to lives of innocent, and obsessed with the goal he has. This will happen later on in a campaign though. [/QUOTE]
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