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General Tabletop Discussion
*TTRPGs General
Gamemastering advice on preparing adventures for Sword & Sorcery campaigns
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<blockquote data-quote="Yora" data-source="post: 8341034" data-attributes="member: 6670763"><p>With the previous attempt of starting a thread that doesn't immediately turn into a discussion about what Sword & Sorcery actually is and the history of how the term came to be failing as spectacularly as all Sword & Sorcery RPG threads always do, here's me taking another try at actually having a discussion about gamemastering advice on preparing adventures for Sword & Sorcery campaigns.</p><p>If you think there is anything unclear about what Sword & Sorcery actually is, <a href="https://www.enworld.org/threads/discussing-sword-sorcery-and-rpgs.681308/" target="_blank">I direct you over here</a>.</p><p></p><p>Since you can discuss that over there, I want again try to make it clear that tangents on whether something is strictly Sword & Sorcery are strengstens verboten in this thread. I did let it slide too much last time, and I don't know how many times the mods here will let me get away with starting new threads. Just please, please, please, pwease, don't do it. <a href="https://www.enworld.org/threads/discussing-sword-sorcery-and-rpgs.681308/" target="_blank">Do it over here</a>.</p><p></p><p>There's only two definitions we need here:</p><p><strong>The Fritz Leiber Definition:</strong> When Michael Moorcock asked Fritz Leiber "How should we name our stories that are in the spirit of Robert Howard so people stop putting us in the same bag as Tolkien?", Leiber said "We should call it Sword & Sorcery." Robert Howard, Fritz Leiber, and Michael Moorcock: Sword and Sorcery. John Tolkien: Not Sword & Sorcery.</p><p><strong>The Elephant Definition:</strong> "It's really difficult to describe, but I know it when I see it."</p><p></p><p>I don't expect this to work, but hope always dies last.</p><p></p><p>What do you think are good ways for gamemasters to write adventures and run them in a way to create a feel of Sword & Sorcery stories?</p><p>Here's the pieces I found relevant to this topic on the other thread.</p></blockquote><p></p>
[QUOTE="Yora, post: 8341034, member: 6670763"] With the previous attempt of starting a thread that doesn't immediately turn into a discussion about what Sword & Sorcery actually is and the history of how the term came to be failing as spectacularly as all Sword & Sorcery RPG threads always do, here's me taking another try at actually having a discussion about gamemastering advice on preparing adventures for Sword & Sorcery campaigns. If you think there is anything unclear about what Sword & Sorcery actually is, [URL='https://www.enworld.org/threads/discussing-sword-sorcery-and-rpgs.681308/']I direct you over here[/URL]. Since you can discuss that over there, I want again try to make it clear that tangents on whether something is strictly Sword & Sorcery are strengstens verboten in this thread. I did let it slide too much last time, and I don't know how many times the mods here will let me get away with starting new threads. Just please, please, please, pwease, don't do it. [URL='https://www.enworld.org/threads/discussing-sword-sorcery-and-rpgs.681308/']Do it over here[/URL]. There's only two definitions we need here: [B]The Fritz Leiber Definition:[/B] When Michael Moorcock asked Fritz Leiber "How should we name our stories that are in the spirit of Robert Howard so people stop putting us in the same bag as Tolkien?", Leiber said "We should call it Sword & Sorcery." Robert Howard, Fritz Leiber, and Michael Moorcock: Sword and Sorcery. John Tolkien: Not Sword & Sorcery. [B]The Elephant Definition:[/B] "It's really difficult to describe, but I know it when I see it." I don't expect this to work, but hope always dies last. What do you think are good ways for gamemasters to write adventures and run them in a way to create a feel of Sword & Sorcery stories? Here's the pieces I found relevant to this topic on the other thread. [/QUOTE]
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