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Gamemastering advice on preparing adventures for Sword & Sorcery campaigns
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<blockquote data-quote="TimWest" data-source="post: 8341763" data-attributes="member: 7031591"><p>Yes, there are of course the standard lizard and frog-people, great apes and other large animals. But nothing medieval in my opinion (Dragons, Vampires, Unicorns etc.) and definitely not monsters that are known. Characters should not be encountering Owlbears and Beholders. Monsters and demons are unique beings.</p><p></p><p></p><p>I have these as elements in my setting but as you say it needs to be tailored to the players you have. It's not my intention to shock, rather to add a mature edge, not be edgy. It's the kind of thing that makes the world feel more dangerous. </p><p></p><p>For example in my game my character decides to help an NPC smuggle Areca nuts (which contain a nicotine like substance) into the city in exchange for access. That's the kind of morally dubious activity I would not expect to see in high fantasy. From my character's point of view people are going to be taking this kind of drug whether he's involved or not. I'm personally drawing the line at becoming a drug-dealer of sorts. My character is just being opportunistic in the moment. If someone hires him to round up drug smugglers he'll happily do that as well.</p><p></p><p>The reputation of S&S is that these elements, especially related to sex and nakedness are gratuitous but I don't know how much that is related to the imagery or the actual stories. We know the two often don't match.</p><p></p><p>I don't think these elements necessarily need to be tasteful though, that contradicts the danger and edge S&S is trying to invoke. There's an area where it can take place, somewhere between sugarcoating reality and gratuitous exploitation that's mostly intended to shock or arouse.</p></blockquote><p></p>
[QUOTE="TimWest, post: 8341763, member: 7031591"] Yes, there are of course the standard lizard and frog-people, great apes and other large animals. But nothing medieval in my opinion (Dragons, Vampires, Unicorns etc.) and definitely not monsters that are known. Characters should not be encountering Owlbears and Beholders. Monsters and demons are unique beings. I have these as elements in my setting but as you say it needs to be tailored to the players you have. It's not my intention to shock, rather to add a mature edge, not be edgy. It's the kind of thing that makes the world feel more dangerous. For example in my game my character decides to help an NPC smuggle Areca nuts (which contain a nicotine like substance) into the city in exchange for access. That's the kind of morally dubious activity I would not expect to see in high fantasy. From my character's point of view people are going to be taking this kind of drug whether he's involved or not. I'm personally drawing the line at becoming a drug-dealer of sorts. My character is just being opportunistic in the moment. If someone hires him to round up drug smugglers he'll happily do that as well. The reputation of S&S is that these elements, especially related to sex and nakedness are gratuitous but I don't know how much that is related to the imagery or the actual stories. We know the two often don't match. I don't think these elements necessarily need to be tasteful though, that contradicts the danger and edge S&S is trying to invoke. There's an area where it can take place, somewhere between sugarcoating reality and gratuitous exploitation that's mostly intended to shock or arouse. [/QUOTE]
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