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General Tabletop Discussion
*TTRPGs General
Gamemastering advice on preparing adventures for Sword & Sorcery campaigns
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<blockquote data-quote="Yora" data-source="post: 8345057" data-attributes="member: 6670763"><p>Yeah, I found that too some days back. But I don't find it terribly useful.</p><p></p><p>Let's say I make the rolls and get "Acolyte of Darkness", which is about "destroying" a "crown", because the PCs are "cursed by a god". The antagonist is a "cunning madman" and they get help from a "honorable captain of the guard". However, an "invasion or occupation by foreigners" and an "inscription that needs translated" make things complicated and "the entire adventure is actually a delusion or dream". But at least there's "precious jewels" as a reward.</p><p></p><p>Now what?</p><p>I guess the whole thing could be improved by saying that "someone wants to destroy a crown", and that there are a cunning madman and a honorable captain of the guard who could both either be allies or antagonists to the PCs. But in the end, it's still just random word salad. That's the trivially easy part. Making an adventure out of that stuff is where actual structures, advice, or suggestions would be helpful to GMs.</p></blockquote><p></p>
[QUOTE="Yora, post: 8345057, member: 6670763"] Yeah, I found that too some days back. But I don't find it terribly useful. Let's say I make the rolls and get "Acolyte of Darkness", which is about "destroying" a "crown", because the PCs are "cursed by a god". The antagonist is a "cunning madman" and they get help from a "honorable captain of the guard". However, an "invasion or occupation by foreigners" and an "inscription that needs translated" make things complicated and "the entire adventure is actually a delusion or dream". But at least there's "precious jewels" as a reward. Now what? I guess the whole thing could be improved by saying that "someone wants to destroy a crown", and that there are a cunning madman and a honorable captain of the guard who could both either be allies or antagonists to the PCs. But in the end, it's still just random word salad. That's the trivially easy part. Making an adventure out of that stuff is where actual structures, advice, or suggestions would be helpful to GMs. [/QUOTE]
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