Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gamemastery Guide: What are your thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhianni32" data-source="post: 7933417" data-attributes="member: 68272"><p>TLDR: This is a good $15 value as a PDF that offers rules for GMs to create their own things (monsters, magic items, NPCs, hazards etc) today that will probably have more detailed dedicated books published in the future for those with more money than time.</p><p></p><p>Section 1 Gamemastery Basics. Your standard advice for new GMs in how to run a game that comes in every games GM type book. Great for new GMs less so for most.</p><p></p><p>Section 2 Tools. All the rules for creating the things in your game. Creatures and Hazards was already released for free but still very useful. All the item rules I was particularly happy with as there isnt much in the core rule book. Intelligent items, cursed items, relics, item quirks and building your own items.</p><p></p><p>Section 3 Subsystems. Personally I liked this the best. It offers rules and ideas for creating mini games. d20 games have always had problems making skills both interesting and useful beyond a single die roll while having combat being a series of choices that you have to adapt to. Skills were always added on as an "oh yeah we need a way to climb and pick locks and I guess if people want to talk to NPCs for some reason..."</p><p>For subsystems think the chase sequence in Fall of Plaguestone.</p><p></p><p>Section 4 <s>Variant Rules</s> Alternate Character creation and advancement Rules. Less useful if you have played other d20 games that have point buy. Stamina rules is interesting but I fear just adds complexity for no net gain.</p><p></p><p>Section 5 NPC Gallery. i was let down with this section. The rest of the book has a lot of creation rules but here we have 43 pages of NPCs. They don't fully follow the NPC creation rules in section 2 where NPCs = toned down character classes. Here they fill jobs and have 1 applicable feat/action.</p><p>e.g. a Judge is Creature -1 for combat but Creature 6 in the court room. They arent a bard or wizard but have high society, intimidation, and sense motive skills. Their unique action is a make an impression of diplomacy vs Will DC of 4 targets... which makes free will of player actions a bit awkward.</p><p>Still, if you start with the given NPC and then tweak their levels to what you need you will have what you need.</p><p></p><p>What was missing? Rules on rarity! One of the most often asked and confusing aspects of the rules has no clarity. When is uncommon feats and spells available to the players?</p><p>Uncommon are available if the PC makes enough effort</p><p>Rare is only available if the GM allows it.</p><p>Wow thanks guys! Yeah I get its up to me as the GM. But why are some things uncommon and others are common from a rule based system? Katanas in a Western European style setting ok. But spells that dont have a cultural flavor and especially the common vs uncommon archetypes are annoyingly vague.</p><p></p><p>Overall I enjoyed the book and it slightly exceeded my expectations. Not worth $50 because I'd only be using it during some prep work vs the Core book and Beastiary I use every week extensively during game time.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 7933417, member: 68272"] TLDR: This is a good $15 value as a PDF that offers rules for GMs to create their own things (monsters, magic items, NPCs, hazards etc) today that will probably have more detailed dedicated books published in the future for those with more money than time. Section 1 Gamemastery Basics. Your standard advice for new GMs in how to run a game that comes in every games GM type book. Great for new GMs less so for most. Section 2 Tools. All the rules for creating the things in your game. Creatures and Hazards was already released for free but still very useful. All the item rules I was particularly happy with as there isnt much in the core rule book. Intelligent items, cursed items, relics, item quirks and building your own items. Section 3 Subsystems. Personally I liked this the best. It offers rules and ideas for creating mini games. d20 games have always had problems making skills both interesting and useful beyond a single die roll while having combat being a series of choices that you have to adapt to. Skills were always added on as an "oh yeah we need a way to climb and pick locks and I guess if people want to talk to NPCs for some reason..." For subsystems think the chase sequence in Fall of Plaguestone. Section 4 [S]Variant Rules[/S] Alternate Character creation and advancement Rules. Less useful if you have played other d20 games that have point buy. Stamina rules is interesting but I fear just adds complexity for no net gain. Section 5 NPC Gallery. i was let down with this section. The rest of the book has a lot of creation rules but here we have 43 pages of NPCs. They don't fully follow the NPC creation rules in section 2 where NPCs = toned down character classes. Here they fill jobs and have 1 applicable feat/action. e.g. a Judge is Creature -1 for combat but Creature 6 in the court room. They arent a bard or wizard but have high society, intimidation, and sense motive skills. Their unique action is a make an impression of diplomacy vs Will DC of 4 targets... which makes free will of player actions a bit awkward. Still, if you start with the given NPC and then tweak their levels to what you need you will have what you need. What was missing? Rules on rarity! One of the most often asked and confusing aspects of the rules has no clarity. When is uncommon feats and spells available to the players? Uncommon are available if the PC makes enough effort Rare is only available if the GM allows it. Wow thanks guys! Yeah I get its up to me as the GM. But why are some things uncommon and others are common from a rule based system? Katanas in a Western European style setting ok. But spells that dont have a cultural flavor and especially the common vs uncommon archetypes are annoyingly vague. Overall I enjoyed the book and it slightly exceeded my expectations. Not worth $50 because I'd only be using it during some prep work vs the Core book and Beastiary I use every week extensively during game time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gamemastery Guide: What are your thoughts?
Top