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General Tabletop Discussion
*Pathfinder & Starfinder
Gamemastery Plot Twist cards. Huh?
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<blockquote data-quote="special_area" data-source="post: 5603529" data-attributes="member: 6677125"><p>My group and I have been using these for a few months now. Right away we decided that the black text options (+10 to something, etc.) we're too powerful and not as interesting as the four story-like options, so we don't use them.</p><p> </p><p>As for how we use them we are given the option of using them on ourselves, other members of the party, or against any NPCs. All we have to do is describe to our GM how we think the card should be applied, the GM then gives it any minor twists he thinks is applicable. Kind of like a badly worded wish. We can even use two or three cards in conjunction with each other.</p><p> </p><p>A good example would be our last game where we were ambushed by dozens of orcs, and an evil spell caster. Were were losing badly so we decided to play the "It all comes crashing down" effect of one of our cards against a group of the ambushers that was positioned on some rocks. The rocks collapsed damaging those on top. Then we played the "A bad situation gets worse" affect against the same group. The collapsing rocks ended up evolving into an increasingly widening sinkhole that started swallowing up our enemies and allies alike.</p><p> </p><p>We even used the "a secret society has plans against you" affect against the entirty of the PC group. Why? Because it sounded interesting, and it resulted in a great ongoing sub-plot.</p><p>Each PC draws a car from the pile when they gain a level, and then adds it to the communal pile used byall of the PC's. However, for every 3 cards that the PC's draw, the GM gets a card from the deck to use on the behalf of any NPCs (allies or enemies).</p><p> </p><p>We're still trying to figure out how to use the "Where did that tentacle come from?" effect and not have it either kill us or be extremly pornographic.</p></blockquote><p></p>
[QUOTE="special_area, post: 5603529, member: 6677125"] My group and I have been using these for a few months now. Right away we decided that the black text options (+10 to something, etc.) we're too powerful and not as interesting as the four story-like options, so we don't use them. As for how we use them we are given the option of using them on ourselves, other members of the party, or against any NPCs. All we have to do is describe to our GM how we think the card should be applied, the GM then gives it any minor twists he thinks is applicable. Kind of like a badly worded wish. We can even use two or three cards in conjunction with each other. A good example would be our last game where we were ambushed by dozens of orcs, and an evil spell caster. Were were losing badly so we decided to play the "It all comes crashing down" effect of one of our cards against a group of the ambushers that was positioned on some rocks. The rocks collapsed damaging those on top. Then we played the "A bad situation gets worse" affect against the same group. The collapsing rocks ended up evolving into an increasingly widening sinkhole that started swallowing up our enemies and allies alike. We even used the "a secret society has plans against you" affect against the entirty of the PC group. Why? Because it sounded interesting, and it resulted in a great ongoing sub-plot. Each PC draws a car from the pile when they gain a level, and then adds it to the communal pile used byall of the PC's. However, for every 3 cards that the PC's draw, the GM gets a card from the deck to use on the behalf of any NPCs (allies or enemies). We're still trying to figure out how to use the "Where did that tentacle come from?" effect and not have it either kill us or be extremly pornographic. [/QUOTE]
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