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Gamer Burn out
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<blockquote data-quote="Ibram" data-source="post: 1629024" data-attributes="member: 17640"><p>I started suffering form burnout about a year ago now. I had plenty of ideas but no real motivation to to impliment them in game, so I tanked that campaign and let another guy take over. he ran for a few months then I took over again, this time running an Orental campaign. Though I was highly motivated it seemed to me that my players were not, so when the adventure came to an end I gave up my chair to the other DM who was going to run a "classic" D&D game. Now hes droped out of our group, probably for a long time and the DM chair comes back to me.</p><p></p><p>Now I'm getting ready to resume my Orental campaing, this time armed with new knowledge. You see a big part of my burn out was that my players are a rather passive group while I am a very active player. I was designing adventures from my PoV, throwing out lots of plot hooks and waiting for them to jump on one (a very non-linear way to design an adventure). My players dont seem to like that, they seem to prefer a bit of railroading which is what I'm going to start dooing.</p></blockquote><p></p>
[QUOTE="Ibram, post: 1629024, member: 17640"] I started suffering form burnout about a year ago now. I had plenty of ideas but no real motivation to to impliment them in game, so I tanked that campaign and let another guy take over. he ran for a few months then I took over again, this time running an Orental campaign. Though I was highly motivated it seemed to me that my players were not, so when the adventure came to an end I gave up my chair to the other DM who was going to run a "classic" D&D game. Now hes droped out of our group, probably for a long time and the DM chair comes back to me. Now I'm getting ready to resume my Orental campaing, this time armed with new knowledge. You see a big part of my burn out was that my players are a rather passive group while I am a very active player. I was designing adventures from my PoV, throwing out lots of plot hooks and waiting for them to jump on one (a very non-linear way to design an adventure). My players dont seem to like that, they seem to prefer a bit of railroading which is what I'm going to start dooing. [/QUOTE]
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