Savage Wombat
Hero
I'm creating a campaign in which the players will all being as gamers and fans at a role-playing convention (KukulCon 2004). I'm trying to create some "regional feats" specific for the gaming community at large - any suggestions?
TWITCH GAMER – You have spent countless hours glued to the controls of your favorite first-person shooter game, and have developed extremely quick enemy-recognition skills.
Benefit: If you begin combat with a weapon in hand, you receive a +2 bonus to your initiative roll. You also receive a +2 to Listen and Spot checks when determining surprise.
AVID COLLECTOR – You collect comic books, trading cards, memorabilia, or other hard-to-find items. You are a discerning trader and a tough haggler.
Benefit: You receive +2 to Appraise and Search checks, and a +2 to any skill check or Will save to resist being persuaded or lied to.
GOTH – You are a member of one of the gothic subcultures that revel in darkness, pain, and morbidity. You are inured, or even intrigued, by situations that would frighten or unnerve others.
Benefit: You receive a +4 to save vs. Fear effects, and a +2 to save vs. the supernatural abilities of undead creatures.
RULES LAWYER – You are an experienced gamer, and over the years have learned to argue any point and turn any rule to your advantage.
Benefit: You receive a +2 to Bluff and Sense Motive checks when attempting to reason or argue with someone. You also gain a +3 dodge bonus to your AC when fighting defensively, instead of the usual +2. (This does not stack with the similar benefit gained from 5+ ranks of Tumble.)
TWITCH GAMER – You have spent countless hours glued to the controls of your favorite first-person shooter game, and have developed extremely quick enemy-recognition skills.
Benefit: If you begin combat with a weapon in hand, you receive a +2 bonus to your initiative roll. You also receive a +2 to Listen and Spot checks when determining surprise.
AVID COLLECTOR – You collect comic books, trading cards, memorabilia, or other hard-to-find items. You are a discerning trader and a tough haggler.
Benefit: You receive +2 to Appraise and Search checks, and a +2 to any skill check or Will save to resist being persuaded or lied to.
GOTH – You are a member of one of the gothic subcultures that revel in darkness, pain, and morbidity. You are inured, or even intrigued, by situations that would frighten or unnerve others.
Benefit: You receive a +4 to save vs. Fear effects, and a +2 to save vs. the supernatural abilities of undead creatures.
RULES LAWYER – You are an experienced gamer, and over the years have learned to argue any point and turn any rule to your advantage.
Benefit: You receive a +2 to Bluff and Sense Motive checks when attempting to reason or argue with someone. You also gain a +3 dodge bonus to your AC when fighting defensively, instead of the usual +2. (This does not stack with the similar benefit gained from 5+ ranks of Tumble.)