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General Tabletop Discussion
*TTRPGs General
Gamer Guilt Over Potential Gaming Shift
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<blockquote data-quote="Jared Rascher" data-source="post: 5568164" data-attributes="member: 28825"><p>Not really, because I don't really want to sift through rules to find things that are problematic. And I'm not really not wanting to be a GM, I'm just getting this kind of mental static when it comes to people discussing options and new books and the like (and not all of them want to use them, but the discussion in general is what's causing the static).</p><p></p><p></p><p></p><p>I'd be fine with it, although I would miss playing with some of them. Some of them are like me and have a limited number of nights to game, and as such I likely wouldn't have a game in common with them for a while.</p><p></p><p></p><p></p><p>It wasn't intended to imply any kind of shenanigans on my player's part. Its more a matter of doing things like compensating for having six players in the party and making rooms larger to accommodate encounters, then having pit spells take up 10 x 10 sections of the room and putting bad guys out of reach of other players because of the drop off, and cutting the encounter area back down after I modified the map to accommodate the larger party.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 5568164, member: 28825"] Not really, because I don't really want to sift through rules to find things that are problematic. And I'm not really not wanting to be a GM, I'm just getting this kind of mental static when it comes to people discussing options and new books and the like (and not all of them want to use them, but the discussion in general is what's causing the static). I'd be fine with it, although I would miss playing with some of them. Some of them are like me and have a limited number of nights to game, and as such I likely wouldn't have a game in common with them for a while. It wasn't intended to imply any kind of shenanigans on my player's part. Its more a matter of doing things like compensating for having six players in the party and making rooms larger to accommodate encounters, then having pit spells take up 10 x 10 sections of the room and putting bad guys out of reach of other players because of the drop off, and cutting the encounter area back down after I modified the map to accommodate the larger party. [/QUOTE]
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