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Gamer Guilt Over Potential Gaming Shift
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<blockquote data-quote="Kestrel" data-source="post: 5568302" data-attributes="member: 384"><p>Switch to Savage Worlds. I just did this and I couldn't be happier. </p><p></p><p>Like Scourger's posts above, your prep time will drop dramatically and you can focus on something besides stats. Your game and sanity will be saved.</p><p></p><p>As to gameplay, its just as exciting and the players have just as many options as before. And since you don't have to track hitpoints, its even easier to run. And for my own personal experience, its more fun for the gm. </p><p></p><p> I'm running Keep on the Borderlands right now in SW and we did a huge fight in the goblin caves. The PCs managed to prevail after bringing most of the tribe down on themselves. Normally, I would have been bored 10 min into this fight, mainly because the goblins would just be swing, miss, or hit for 1d4 damage. In SW, not bored. I had goblins ganging up, the second rank using Taunt, all kinds of mayhem. The best part? Any hit could potentially drop someone. It didnt happen, since the chances were very low, but the idea that it could happen made it exciting to run a bunch of mooks.</p><p></p><p>Anyhoo, give a whirl, you won't be dissapointed. And your players will enjoy it, once they get past the light chargen.</p></blockquote><p></p>
[QUOTE="Kestrel, post: 5568302, member: 384"] Switch to Savage Worlds. I just did this and I couldn't be happier. Like Scourger's posts above, your prep time will drop dramatically and you can focus on something besides stats. Your game and sanity will be saved. As to gameplay, its just as exciting and the players have just as many options as before. And since you don't have to track hitpoints, its even easier to run. And for my own personal experience, its more fun for the gm. I'm running Keep on the Borderlands right now in SW and we did a huge fight in the goblin caves. The PCs managed to prevail after bringing most of the tribe down on themselves. Normally, I would have been bored 10 min into this fight, mainly because the goblins would just be swing, miss, or hit for 1d4 damage. In SW, not bored. I had goblins ganging up, the second rank using Taunt, all kinds of mayhem. The best part? Any hit could potentially drop someone. It didnt happen, since the chances were very low, but the idea that it could happen made it exciting to run a bunch of mooks. Anyhoo, give a whirl, you won't be dissapointed. And your players will enjoy it, once they get past the light chargen. [/QUOTE]
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