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Gamer Stigma Self-Inflicted?
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<blockquote data-quote="Mallus" data-source="post: 995748" data-attributes="member: 3887"><p>Hey, dancing at clubs can fun, especially if one is very, very drunk. And one happens to be wearing velvet pants. Heck, even without the velvet pants...</p><p></p><p>And with regards to the topic... I don't think the stigma attached to D&D is entirely self-inflicted. Its still seen by many people outside the hobby as an adolescent pursuit {as SF/F fiction is seen as a primarily adolescent literature by some snobby folks who grudgingly have something of a point}. </p><p></p><p>But I think there's a far greater acceptence of adults pursuing adolescent pursuits these days. Almost all of my post-30 friends play videogames, for instance. I believe the median age of console game buyer is now in the mid-20's. And even my more family-oriented 'mature' friends own/crave SUV's, which strike my as nothing more than $35,000 Tonka trucks that one can ride around in as opposed to just push...</p><p></p><p>And then there's the geekiness issue. However, if common English usage is any guide, the realms of geekiness now include music geeks, film geeks, many stripe of sports geek {really, how could someone who obsessively records baseball statistics not be a geek?} etc. The geek label itself is far less stigmatizing, because its {rightly} taken to mean anyone who has a passion for and extensive knowledge of a given hobby.</p></blockquote><p></p>
[QUOTE="Mallus, post: 995748, member: 3887"] Hey, dancing at clubs can fun, especially if one is very, very drunk. And one happens to be wearing velvet pants. Heck, even without the velvet pants... And with regards to the topic... I don't think the stigma attached to D&D is entirely self-inflicted. Its still seen by many people outside the hobby as an adolescent pursuit {as SF/F fiction is seen as a primarily adolescent literature by some snobby folks who grudgingly have something of a point}. But I think there's a far greater acceptence of adults pursuing adolescent pursuits these days. Almost all of my post-30 friends play videogames, for instance. I believe the median age of console game buyer is now in the mid-20's. And even my more family-oriented 'mature' friends own/crave SUV's, which strike my as nothing more than $35,000 Tonka trucks that one can ride around in as opposed to just push... And then there's the geekiness issue. However, if common English usage is any guide, the realms of geekiness now include music geeks, film geeks, many stripe of sports geek {really, how could someone who obsessively records baseball statistics not be a geek?} etc. The geek label itself is far less stigmatizing, because its {rightly} taken to mean anyone who has a passion for and extensive knowledge of a given hobby. [/QUOTE]
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