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<blockquote data-quote="gamerprinter" data-source="post: 6296424" data-attributes="member: 50895"><p>Working on a castaway/marooned sailor stuck on a deserted island map. I'm creating just the portion of the island along the beach where the castaway dwells. There's a short beach and short sliver of land containing palms and tropical plants, then a rocky rising where the castaway has stairs going up to a stockade a hut - apparently this guy's been there a while. He's scavenged timbers from the sunken sloop that he shipwrecked here as the only survivor. Although I'm nearly done with the map, I won't post it until I'm done. However, I am now working on the wrecked sloop, which I am doing in 3D to do the job justice. Of course as a 3D model, I can reappropriate it for use as a complete deck plan, down the road. For now, this is partially scavenged and sunk. All the work was done in Nichimen Nendo 1.1 my subdivisional surface modeler (the same program, I used to create all the sea life, posted above). Anyway, I'm building this ship from scratch, even including the ships frames, as it made designing the proportions easier doing it this way - though its more work. Still a ways to go yet, but, it's looking cool, so I thought I'd post the version I currently have... enjoy!</p><p></p><p>GP</p><p></p><p>[ATTACH]61516[/ATTACH]</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6296424, member: 50895"] Working on a castaway/marooned sailor stuck on a deserted island map. I'm creating just the portion of the island along the beach where the castaway dwells. There's a short beach and short sliver of land containing palms and tropical plants, then a rocky rising where the castaway has stairs going up to a stockade a hut - apparently this guy's been there a while. He's scavenged timbers from the sunken sloop that he shipwrecked here as the only survivor. Although I'm nearly done with the map, I won't post it until I'm done. However, I am now working on the wrecked sloop, which I am doing in 3D to do the job justice. Of course as a 3D model, I can reappropriate it for use as a complete deck plan, down the road. For now, this is partially scavenged and sunk. All the work was done in Nichimen Nendo 1.1 my subdivisional surface modeler (the same program, I used to create all the sea life, posted above). Anyway, I'm building this ship from scratch, even including the ships frames, as it made designing the proportions easier doing it this way - though its more work. Still a ways to go yet, but, it's looking cool, so I thought I'd post the version I currently have... enjoy! GP [ATTACH=CONFIG]61516._xfImport[/ATTACH] [/QUOTE]
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