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Gamerprinter's Map Emporeum
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<blockquote data-quote="gamerprinter" data-source="post: 6834374" data-attributes="member: 50895"><p>Someone asked if I could create rooms, bulkheads, floors, etc for an additional set of Sci-Fi map objects, and I said I would. I am doing a map commission right now for 5 maps, so that's a priority, but currently waiting for the author to explain some details in the next map I'll be doing, so I've got some spare time to do a couple.</p><p></p><p>I decided that a round room for a power plant or something is sometimes needed in a starship/starport design, but round often isn't congruent with square/rectangular deck plans and hallways, so I created a set of round rooms inside a square. In the open corners of each room I stuck in various conduits and one with a Jeffries tube. Also I created a single entrance round room, a 2 entrance thruway, a 2 entrance elbow, a 3 entrance one, and a 4 entrance crossroad - to allow every option.Note I used "halo" shadows so you can rotate or flip any of these chambers and shadows are the same.</p><p></p><p>I also included a 48 foot piece of bulkhead, a 20 foot piece of bulkhead, and a 20 foot piece of bulkhead with a corner. I also cropped these so you can overlay corners with bulkheads, or extend a bulkhead length by overlapping them with another bulkhead, so it looks continuous.</p><p></p><p>I also created a repeating texture of hull/bulkhead exterior surface - like the surface of the Millennium Falcon (ubiquitous panels, boxes, channels - called "nurnies" by Industrial Light & Magic).</p><p></p><p>As I get more respites during my commission I will create more chamber shapes with various entry ways to add to this set - I don't know how many in total, but we'll see.</p><p></p><p>I also plan to create various floors, I'm thinking colored removable panels on a grid as one possible floor design, and even including one floor piece with a panel removed and set aside exposing horizontal conduits and such in shadows beneath the floor - for maintenance purposes. I will include a floor grating repeating texture so you can create overhead catwalks as another kind of flooring.</p><p></p><p>Anyway, first partial set of bulkhead, chambers, etc.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6834374, member: 50895"] Someone asked if I could create rooms, bulkheads, floors, etc for an additional set of Sci-Fi map objects, and I said I would. I am doing a map commission right now for 5 maps, so that's a priority, but currently waiting for the author to explain some details in the next map I'll be doing, so I've got some spare time to do a couple. I decided that a round room for a power plant or something is sometimes needed in a starship/starport design, but round often isn't congruent with square/rectangular deck plans and hallways, so I created a set of round rooms inside a square. In the open corners of each room I stuck in various conduits and one with a Jeffries tube. Also I created a single entrance round room, a 2 entrance thruway, a 2 entrance elbow, a 3 entrance one, and a 4 entrance crossroad - to allow every option.Note I used "halo" shadows so you can rotate or flip any of these chambers and shadows are the same. I also included a 48 foot piece of bulkhead, a 20 foot piece of bulkhead, and a 20 foot piece of bulkhead with a corner. I also cropped these so you can overlay corners with bulkheads, or extend a bulkhead length by overlapping them with another bulkhead, so it looks continuous. I also created a repeating texture of hull/bulkhead exterior surface - like the surface of the Millennium Falcon (ubiquitous panels, boxes, channels - called "nurnies" by Industrial Light & Magic). As I get more respites during my commission I will create more chamber shapes with various entry ways to add to this set - I don't know how many in total, but we'll see. I also plan to create various floors, I'm thinking colored removable panels on a grid as one possible floor design, and even including one floor piece with a panel removed and set aside exposing horizontal conduits and such in shadows beneath the floor - for maintenance purposes. I will include a floor grating repeating texture so you can create overhead catwalks as another kind of flooring. Anyway, first partial set of bulkhead, chambers, etc. [/QUOTE]
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