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<blockquote data-quote="krichaiushii" data-source="post: 1033035" data-attributes="member: 12594"><p>Should I ever get my teaching degree, I'd like to think that I could also run a gaming club.</p><p></p><p>In regards to parental/school admin concerns, consider having the following available:</p><p></p><p><a href="http://www.rpg.net/edu/" target="_blank">http://www.rpg.net/edu/</a></p><p></p><p>Should religious reasons be cited as to why it shouldn't be in schools, consider:</p><p><a href="http://www.geocities.com/TimesSquare/Arcade/2964/welcome.html" target="_blank">http://www.geocities.com/TimesSquare/Arcade/2964/welcome.html</a></p><p></p><p>Overall, RPGs encourage teamwork, math, reading, social, and general problem-solving skills, and resource management. You can also teach cause and effect for actions. Ideally, it fosters an enjoyment of history, if only to better improve the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This in turn can get the school library to order things for school use, as history is always worthwhile! </p><p></p><p>The comments about making it a more general gaming club that offers CCGs, Boardgames, and RPGs might work better in selling it to the administration. If everyone who attends chooses RPGs over other games, then so be it. </p><p></p><p>Depending on how the game club is recieved and available funding, either the school system (not likely) or yourself will have to initially spring for a few games and/or books - most likely a few PHBs and dice. </p><p></p><p>Perhaps you can convince your FLGS owner to donate some games/dice/PHBs to the club - he may enjoy the tax break and potential future loyal customers. Failing free stuff, perhaps a deal where members of your club get a discount (maybe 10%) off stuff purchased from his store. </p><p></p><p>Just some random thoughts.</p></blockquote><p></p>
[QUOTE="krichaiushii, post: 1033035, member: 12594"] Should I ever get my teaching degree, I'd like to think that I could also run a gaming club. In regards to parental/school admin concerns, consider having the following available: [url]http://www.rpg.net/edu/[/url] Should religious reasons be cited as to why it shouldn't be in schools, consider: [url]http://www.geocities.com/TimesSquare/Arcade/2964/welcome.html[/url] Overall, RPGs encourage teamwork, math, reading, social, and general problem-solving skills, and resource management. You can also teach cause and effect for actions. Ideally, it fosters an enjoyment of history, if only to better improve the game. ;) This in turn can get the school library to order things for school use, as history is always worthwhile! The comments about making it a more general gaming club that offers CCGs, Boardgames, and RPGs might work better in selling it to the administration. If everyone who attends chooses RPGs over other games, then so be it. Depending on how the game club is recieved and available funding, either the school system (not likely) or yourself will have to initially spring for a few games and/or books - most likely a few PHBs and dice. Perhaps you can convince your FLGS owner to donate some games/dice/PHBs to the club - he may enjoy the tax break and potential future loyal customers. Failing free stuff, perhaps a deal where members of your club get a discount (maybe 10%) off stuff purchased from his store. Just some random thoughts. [/QUOTE]
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