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Gamers: 11-15 years (parents, terachers, friends read too)
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<blockquote data-quote="Moe Ronalds" data-source="post: 1033432" data-attributes="member: 2083"><p>1) I started when I was 10 (14 now). Several of the other members in my group started when they were 13 or 14, with another starting when he was about 8.</p><p>2) We mostly play dungeon-crawls, though we're sure to include plenty of roleplaying and traps and whatnot. We tailor our adventures to be 1/3rd combat, 1/3rd roleplaying, 1/3rd puzzles/traps/mystery. </p><p></p><p>One of our campaigns focusses more or less on choices, corruption, and moral ambiguity while trying to still remain heroic. This has gone surprisingly well as many in our group are still new to the game. </p><p></p><p></p><p>3) My dad simply thinks it's boring and uncreative, but my dad's also terribly pretentious.</p><p>4) I've learned of three other local gaming groups of kids our age or slightly younger. Apart from that, we've found several people (at one time, if everyone were to show up who said they would, we'd have a 20-person gaming group) who have also shown interest.</p><p>5) As far as I've noticed, the biggest difference is that everytime my group has gone to a con, we've always been the youngest ones there. Another less savory aspect is the fact that we still all live with our parents, which makes it very difficult to get anything done over the summer (due to vacations and meaningless meddling. Granted, this is a one-sided view, so feel free to take it with anything from a grain to an entire dessert of salt.)</p><p></p><p>Hope this helped, any.</p><p></p><p></p><p>I should mention that our group (myself included) is a bunch of stuck-up know-it-alls. You're a teacher so obviously you'd be prepared for this to be the case, but it still bares mentioning. Especially since these would be gamers and gamers tend to be smart/creative/different.</p></blockquote><p></p>
[QUOTE="Moe Ronalds, post: 1033432, member: 2083"] 1) I started when I was 10 (14 now). Several of the other members in my group started when they were 13 or 14, with another starting when he was about 8. 2) We mostly play dungeon-crawls, though we're sure to include plenty of roleplaying and traps and whatnot. We tailor our adventures to be 1/3rd combat, 1/3rd roleplaying, 1/3rd puzzles/traps/mystery. One of our campaigns focusses more or less on choices, corruption, and moral ambiguity while trying to still remain heroic. This has gone surprisingly well as many in our group are still new to the game. 3) My dad simply thinks it's boring and uncreative, but my dad's also terribly pretentious. 4) I've learned of three other local gaming groups of kids our age or slightly younger. Apart from that, we've found several people (at one time, if everyone were to show up who said they would, we'd have a 20-person gaming group) who have also shown interest. 5) As far as I've noticed, the biggest difference is that everytime my group has gone to a con, we've always been the youngest ones there. Another less savory aspect is the fact that we still all live with our parents, which makes it very difficult to get anything done over the summer (due to vacations and meaningless meddling. Granted, this is a one-sided view, so feel free to take it with anything from a grain to an entire dessert of salt.) Hope this helped, any. I should mention that our group (myself included) is a bunch of stuck-up know-it-alls. You're a teacher so obviously you'd be prepared for this to be the case, but it still bares mentioning. Especially since these would be gamers and gamers tend to be smart/creative/different. [/QUOTE]
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