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Gamers have less time away from the table?
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<blockquote data-quote="Cristian Andreu" data-source="post: 6849994" data-attributes="member: 23822"><p>Oddly, as we've grown older and our lives become busier, the seven of us that make up our regular gaming group have started dedicating <em>more</em> time outside the table to the game. We keep detailed campaign journals filled with timelines and referential pictures; the players are constantly sharing information between themselves and coordinating future plans; the group's artist regularly draws both characters and important scenes; another maintains a storyboard of the game as it progresses (she studied cinema, after all); yet another regularly comes up with referential cards and tools to be used in our games. And a long etc.</p><p></p><p>I'm pretty sure this has a lot to do with out desire to keep connected to the game, even though we rarely manage to squeeze more than 1 session every 3 weeks (plus a full weekend of roleplaying once a year in January). And the result has been a very healthy group that manages to maintain interest and focus even when regular life forces us to stretch the downtime longer than we'd like to.</p><p></p><p>Within our bigger monkeysphere of 20-30 close friends (our personal social groups overlap quite a bit, considering we've been playing together for almost two decades), the trend is pretty similar. We're all in our early 30's, with lots of marriages and children showing up (we're a very Catholic bunch, after all. Some of my friends have up to 12 siblings) and, though there seems to always be a chronic DM deficit, whenever there's a game running people are starting online journals, gathering for lunch to talk about background stories or long-term events, coming up with new houserules, making maps, etc. And now that one of those friends decided to open a tabletop restaurant within convenient distance of pretty much all of us, out-of-the-table RPG stuff has gone through the roof as the place quickly became the nerd HQ for the aforementioned monkeysphere, so there's always at least two people with whom to discuss campaigns and game-related stuff.</p><p></p><p>My older friends in the 40+ range with bigger kids are now entering a particular kind of roleplaying renaissance themselves, as several have taught their children about the stuff and, as one of them exclaimed, <em>"We're growing our own custom-made DMs! This one even looks like me!"</em>.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6849994, member: 23822"] Oddly, as we've grown older and our lives become busier, the seven of us that make up our regular gaming group have started dedicating [i]more[/i] time outside the table to the game. We keep detailed campaign journals filled with timelines and referential pictures; the players are constantly sharing information between themselves and coordinating future plans; the group's artist regularly draws both characters and important scenes; another maintains a storyboard of the game as it progresses (she studied cinema, after all); yet another regularly comes up with referential cards and tools to be used in our games. And a long etc. I'm pretty sure this has a lot to do with out desire to keep connected to the game, even though we rarely manage to squeeze more than 1 session every 3 weeks (plus a full weekend of roleplaying once a year in January). And the result has been a very healthy group that manages to maintain interest and focus even when regular life forces us to stretch the downtime longer than we'd like to. Within our bigger monkeysphere of 20-30 close friends (our personal social groups overlap quite a bit, considering we've been playing together for almost two decades), the trend is pretty similar. We're all in our early 30's, with lots of marriages and children showing up (we're a very Catholic bunch, after all. Some of my friends have up to 12 siblings) and, though there seems to always be a chronic DM deficit, whenever there's a game running people are starting online journals, gathering for lunch to talk about background stories or long-term events, coming up with new houserules, making maps, etc. And now that one of those friends decided to open a tabletop restaurant within convenient distance of pretty much all of us, out-of-the-table RPG stuff has gone through the roof as the place quickly became the nerd HQ for the aforementioned monkeysphere, so there's always at least two people with whom to discuss campaigns and game-related stuff. My older friends in the 40+ range with bigger kids are now entering a particular kind of roleplaying renaissance themselves, as several have taught their children about the stuff and, as one of them exclaimed, [i]"We're growing our own custom-made DMs! This one even looks like me!"[/i]. [/QUOTE]
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