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<blockquote data-quote="thom99" data-source="post: 2409667" data-attributes="member: 17279"><p><strong>Looking for 2-3 players for 3.5 FR D&D campaign</strong></p><p></p><p>OK, I've decided to RUN a game for my 2 friends since we can't find one to join. I run a "3rd Edition rules with a 1st Edition flavor" campaign; we like a mix of combat & roleplaying, and are looking for serious long-term gamers willing to commit to an every other Saturday night schedule (or Thursday nights during some of the year). Munchkins & powergamers probably won't be happy with my DMing style; treasure & magic are slightly below norm, combat XP is divided by 1/3 so as to focus on roleplaying; and we're all in our 40s and have been playing for a long time. The following are some of the "house rules" for my game, which is in the Forgotten Realms.</p><p> </p><p>Alignments to choose from: LG, NG, CG</p><p> </p><p>Classes to choose from based on race(and all the eligible races): </p><p>* Human: bard, cleric, favored soul, fighter, marshal, monk, paladin, ranger, rogue, sorcerer, wizard</p><p>* Dwarf: cleric, favored soul, fighter, marshal, paladin, rogue </p><p>* Elf: bard, cleric, fighter, marshal, paladin, ranger, rogue, sorcerer, wizard</p><p>* Half-elf: bard, cleric, favored soul, fighter, marshal, monk, paladin, ranger, rogue, sorcerer, wizard</p><p>* Gnome: cleric, fighter, ranger, rogue, wizard</p><p>* Hobbit: cleric, fighter, paladin, ranger, rogue</p><p> </p><p>These are the classes that most adventurers would start as in my Realms.</p><p> </p><p>Classes you can choose to add if you want to multi-class (if not on this list you CANNOT choose them):</p><p> bard, cleric, fighter, ranger, rogue</p><p> </p><p>Players start with 28 points (30 points if human) & build their PCs accordingly using this table:</p><p>09 = 1 point</p><p>10 = 2 points</p><p>11 = 3 points</p><p>12 = 4 points</p><p>13 = 5 points</p><p>14 = 6 points</p><p>15 = 8 points</p><p>16 = 10 points</p><p>17 = 12 points</p><p>18 = 15 points</p><p> </p><p>(RULES 0)</p><p>* XP for combats is divided by 1/3 (to encourage roleplaying)</p><p>* There are NO favored classes, so level penalties apply at -25%</p><p>* There are NO ranged sneak attacks </p><p>* Free Wizard level spells can ONLY come from PH! and must be approved by DM </p><p>* No AOO off of Cleave/Great Cleave</p><p> </p><p> If you're still reading after all of this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and you're still interested, post here or e-mail me at <a href="mailto:wcooperjr@austin.rr.com">wcooperjr@austin.rr.com</a>. My goal is to get a game going by the middle of August.</p></blockquote><p></p>
[QUOTE="thom99, post: 2409667, member: 17279"] [b]Looking for 2-3 players for 3.5 FR D&D campaign[/b] OK, I've decided to RUN a game for my 2 friends since we can't find one to join. I run a "3rd Edition rules with a 1st Edition flavor" campaign; we like a mix of combat & roleplaying, and are looking for serious long-term gamers willing to commit to an every other Saturday night schedule (or Thursday nights during some of the year). Munchkins & powergamers probably won't be happy with my DMing style; treasure & magic are slightly below norm, combat XP is divided by 1/3 so as to focus on roleplaying; and we're all in our 40s and have been playing for a long time. The following are some of the "house rules" for my game, which is in the Forgotten Realms. Alignments to choose from: LG, NG, CG Classes to choose from based on race(and all the eligible races): * Human: bard, cleric, favored soul, fighter, marshal, monk, paladin, ranger, rogue, sorcerer, wizard * Dwarf: cleric, favored soul, fighter, marshal, paladin, rogue * Elf: bard, cleric, fighter, marshal, paladin, ranger, rogue, sorcerer, wizard * Half-elf: bard, cleric, favored soul, fighter, marshal, monk, paladin, ranger, rogue, sorcerer, wizard * Gnome: cleric, fighter, ranger, rogue, wizard * Hobbit: cleric, fighter, paladin, ranger, rogue These are the classes that most adventurers would start as in my Realms. Classes you can choose to add if you want to multi-class (if not on this list you CANNOT choose them): bard, cleric, fighter, ranger, rogue Players start with 28 points (30 points if human) & build their PCs accordingly using this table: 09 = 1 point 10 = 2 points 11 = 3 points 12 = 4 points 13 = 5 points 14 = 6 points 15 = 8 points 16 = 10 points 17 = 12 points 18 = 15 points (RULES 0) * XP for combats is divided by 1/3 (to encourage roleplaying) * There are NO favored classes, so level penalties apply at -25% * There are NO ranged sneak attacks * Free Wizard level spells can ONLY come from PH! and must be approved by DM * No AOO off of Cleave/Great Cleave If you're still reading after all of this ;) and you're still interested, post here or e-mail me at [email]wcooperjr@austin.rr.com[/email]. My goal is to get a game going by the middle of August. [/QUOTE]
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