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Gamers vs. Reality: Who Wins?
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<blockquote data-quote="Lylandra" data-source="post: 7717021" data-attributes="member: 6816692"><p>I don't even know where to start... so many parts of this article are so horribly wrong.</p><p></p><p>Like, the whole issue on Japan and its blatant ahistoric over-simplification. Yes, Japan has had both a depression/deflatation and an early rise in alternative hobbies like Cosplay, Video Games, Manga and the like. But the latter all started way before the 90s (Manga saw its first big rise after the 50s). In addition to this, there have been tensions between (very traditional, oppressive) expectations and reality for more than 30 years now, leading to very high suicide rates even among teens etc. If anything, the colourful and sometimes extreme fandoms in Japan are a means of brief stress-relief and throwing aside expectations. </p><p></p><p>For gaming, from my own experience I can say that playing TTRPG games and co-operative online games have increased my social and problem solving skills a lot. The very same "soft skills" that are so much needed in a modern job.</p><p></p><p>For the whole GG affair... seems more like an American issue to me. We don't see a rise in misogyny in Western Europe despite having the same growth in gaming. And just because you don't date that much doesn't automatically mean that you don't see and talk to girls in school/university or in your local sports club...</p><p></p><p>But you know what? They warned about reading too much novels when that stuff became a phenomena for the masses as well (Werther madness and its likes). Always a good move to blame the media and the mediaphiles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lylandra, post: 7717021, member: 6816692"] I don't even know where to start... so many parts of this article are so horribly wrong. Like, the whole issue on Japan and its blatant ahistoric over-simplification. Yes, Japan has had both a depression/deflatation and an early rise in alternative hobbies like Cosplay, Video Games, Manga and the like. But the latter all started way before the 90s (Manga saw its first big rise after the 50s). In addition to this, there have been tensions between (very traditional, oppressive) expectations and reality for more than 30 years now, leading to very high suicide rates even among teens etc. If anything, the colourful and sometimes extreme fandoms in Japan are a means of brief stress-relief and throwing aside expectations. For gaming, from my own experience I can say that playing TTRPG games and co-operative online games have increased my social and problem solving skills a lot. The very same "soft skills" that are so much needed in a modern job. For the whole GG affair... seems more like an American issue to me. We don't see a rise in misogyny in Western Europe despite having the same growth in gaming. And just because you don't date that much doesn't automatically mean that you don't see and talk to girls in school/university or in your local sports club... But you know what? They warned about reading too much novels when that stuff became a phenomena for the masses as well (Werther madness and its likes). Always a good move to blame the media and the mediaphiles ;) [/QUOTE]
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