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<blockquote data-quote="Mokona" data-source="post: 5818860" data-attributes="member: 24891"><p><strong>Magic: The Gathering Online</strong> was designed for exactly this problem in the TCG player base. Those who had lives and families for whom it was no longer convenient to get games together. It was so successful that <strong>Wizards of the Coast</strong> discovered they didn't have the capacity built into the software to handle the loads. Ultimately MTGO is an important part of the brand.</p><p></p><p>I'm sure the 4e virtual table top was intended to replicate the success of MTGO for <strong>D&D</strong>. Sadly it's hard to design software in a non-software company. Wizards will keep trying until they finally deliver the <strong>D&D</strong> product for those who "don't have time to get a group together". If MTGO is any guide, it'll be a bumpy ride that's worth it in the end.</p></blockquote><p></p>
[QUOTE="Mokona, post: 5818860, member: 24891"] [B]Magic: The Gathering Online[/B] was designed for exactly this problem in the TCG player base. Those who had lives and families for whom it was no longer convenient to get games together. It was so successful that [B]Wizards of the Coast[/B] discovered they didn't have the capacity built into the software to handle the loads. Ultimately MTGO is an important part of the brand. I'm sure the 4e virtual table top was intended to replicate the success of MTGO for [B]D&D[/B]. Sadly it's hard to design software in a non-software company. Wizards will keep trying until they finally deliver the [B]D&D[/B] product for those who "don't have time to get a group together". If MTGO is any guide, it'll be a bumpy ride that's worth it in the end. [/QUOTE]
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