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<blockquote data-quote="MNblockhead" data-source="post: 8226330" data-attributes="member: 6796661"><p>It feels that 2020 was the year when TTRPGs finally started having the electronic tools I've been waiting for. It was not so much the tools themselves. VTTs, Wikis, and other tool have provided ways to organize and run your games, if you put the work in yourself. But precious few publishers took advantage of existing tools and technologies.</p><p></p><p>For me two have really stood out:</p><p></p><p>1. The Cortex Prime Ruleset</p><p></p><p>Sure, 5e has D&D Beyond and various VTTs, but Cortex Prime's online rules platform, also created by Fandom, were build from the start for web display, rather than having to fit the print content into the online tool. It is the only rule set I've ever found a real pleasure to read and browse online both from a PC and mobile. I hope it is a success, because I'm looking forward to how they'll continue to develop it. </p><p></p><p>2. Frog God Game's Lost Lands setting on World Anvil</p><p></p><p>Frog God Games have made their Lost Lands setting available for subscription on World Anvil and they are working on putting their adventures and content from regional setting books on them. Being able to pan around their massive and detailed world map and click on cities, geographical features, etc. and have articles on the location open in a pleasant to read format is very helpful. You can turn on a layer to show what adventures are available for different areas. Most are not yet entered into world anvil, but even having the map cross-referenced to FGG's deep catalog is helpful. As they continue to add content they are creating the most well-integrated source of world maps, world lore, and adventures that I've every seen. </p><p></p><p>This makes me curious about what other settings or rule sets are being (re)designed for the modern era. What else should I check out?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8226330, member: 6796661"] It feels that 2020 was the year when TTRPGs finally started having the electronic tools I've been waiting for. It was not so much the tools themselves. VTTs, Wikis, and other tool have provided ways to organize and run your games, if you put the work in yourself. But precious few publishers took advantage of existing tools and technologies. For me two have really stood out: 1. The Cortex Prime Ruleset Sure, 5e has D&D Beyond and various VTTs, but Cortex Prime's online rules platform, also created by Fandom, were build from the start for web display, rather than having to fit the print content into the online tool. It is the only rule set I've ever found a real pleasure to read and browse online both from a PC and mobile. I hope it is a success, because I'm looking forward to how they'll continue to develop it. 2. Frog God Game's Lost Lands setting on World Anvil Frog God Games have made their Lost Lands setting available for subscription on World Anvil and they are working on putting their adventures and content from regional setting books on them. Being able to pan around their massive and detailed world map and click on cities, geographical features, etc. and have articles on the location open in a pleasant to read format is very helpful. You can turn on a layer to show what adventures are available for different areas. Most are not yet entered into world anvil, but even having the map cross-referenced to FGG's deep catalog is helpful. As they continue to add content they are creating the most well-integrated source of world maps, world lore, and adventures that I've every seen. This makes me curious about what other settings or rule sets are being (re)designed for the modern era. What else should I check out? [/QUOTE]
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