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<blockquote data-quote="pointofyou" data-source="post: 9116747" data-attributes="member: 7037848"><p>Narrative is how we remember and/or retell a sequence of events. Narrative meaning is the meaning we attach to or derive from those memories/retellings.</p><p></p><p>The arc of most gameplay does not in fact follow a plot pyramid. Most games are designed to keep people engaged not by structuring events to fit any variant of Freytag's pyramid but by keeping people convinced they can win. I do not believe that the rules of a game necessarily make a sequence of events that people will find memorable let alone attach or derive meaning.</p><p></p><p>I don't have any particular expertise in or even much experience of video games but I'd tell you that the creators of any Zelda game are at least writing pieces of stories separately from the gameplay bits. Seems from your phrasing that you tend to see it that way too. Unless a cutscene is literally part of game play which I have been given to understand is not the case.</p><p></p><p>I'd play a game with no intended or expected narrative meaning as a test of skill. I wouldn't impute any sort of meaning to bowling or bridge other than "how good am I?"</p></blockquote><p></p>
[QUOTE="pointofyou, post: 9116747, member: 7037848"] Narrative is how we remember and/or retell a sequence of events. Narrative meaning is the meaning we attach to or derive from those memories/retellings. The arc of most gameplay does not in fact follow a plot pyramid. Most games are designed to keep people engaged not by structuring events to fit any variant of Freytag's pyramid but by keeping people convinced they can win. I do not believe that the rules of a game necessarily make a sequence of events that people will find memorable let alone attach or derive meaning. I don't have any particular expertise in or even much experience of video games but I'd tell you that the creators of any Zelda game are at least writing pieces of stories separately from the gameplay bits. Seems from your phrasing that you tend to see it that way too. Unless a cutscene is literally part of game play which I have been given to understand is not the case. I'd play a game with no intended or expected narrative meaning as a test of skill. I wouldn't impute any sort of meaning to bowling or bridge other than "how good am I?" [/QUOTE]
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