I’ve seen and read a lot of these recently, and it’s interesting how modular and modifiable they are. But as I said in the title, I’m not sure that’s the right phrase or description.
What I mean are games like DURF, Cairn 1E, or Kala Mandala, which have an OSR like design but similar simple principles such as:
yochaigal.itch.io
heycentaur.itch.io
They aren’t all identical - Cairn and KM share long lists of random spells, DURF has non-random damage, and so on.
I do think they’re an interesting design to build off, and I’m wondering about doing a JRPG riff. Has anyone else noticed these? What do you think of them?
What I mean are games like DURF, Cairn 1E, or Kala Mandala, which have an OSR like design but similar simple principles such as:
- No classes
- Relatively few stats (3-4)
- Equipment slots (10+) that define your current capabilities, with spells taking up slots

Cairn - First Edition by Yochai Gal
An adventure game about characters exploring a dark, mysterious Wood.



Kala Mandala Playbook by Centaur Games
Rules-lite, shoes-lite, flavour-heavy TTRPG. Southeast Asian fantasy. Flavours include cloves, gingers, and pepper.

They aren’t all identical - Cairn and KM share long lists of random spells, DURF has non-random damage, and so on.
I do think they’re an interesting design to build off, and I’m wondering about doing a JRPG riff. Has anyone else noticed these? What do you think of them?