Games based on Into the Odd, if that’s the right phrase

jian

Hero
I’ve seen and read a lot of these recently, and it’s interesting how modular and modifiable they are. But as I said in the title, I’m not sure that’s the right phrase or description.

What I mean are games like DURF, Cairn 1E, or Kala Mandala, which have an OSR like design but similar simple principles such as:
  • No classes
  • Relatively few stats (3-4)
  • Equipment slots (10+) that define your current capabilities, with spells taking up slots
Here are some example links (all free):




They aren’t all identical - Cairn and KM share long lists of random spells, DURF has non-random damage, and so on.

I do think they’re an interesting design to build off, and I’m wondering about doing a JRPG riff. Has anyone else noticed these? What do you think of them?
 

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I'd check out FUDGE first. It's the matrix of most of the "Indie" and "Minimalist" ttrpgs.

I know Fudge well and it’s a good basis for Fate and similar games with player-created attributes such as Risus or Cartoon Action Hour, but it doesn’t really look much like the games I’ve mentioned.
 


I know Fudge well and it’s a good basis for Fate and similar games with player-created attributes such as Risus or Cartoon Action Hour, but it doesn’t really look much like the games I’ve mentioned.
That's interesting. Do you see any resemblance between OtE and RISUS or Barbarians of Lemuria? I do :sneaky:
 

That's interesting. Do you see any resemblance between OtE and RISUS or Barbarians of Lemuria? I do :sneaky:
Yes, certainly OtE and Risus. BoL a bit less so, because there aren’t really any player-defined traits (unless you count professions/skills). None of the games I noted in the first post have them either.
 
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