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Games based on Into the Odd, if that’s the right phrase
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<blockquote data-quote="jian" data-source="post: 9686556" data-attributes="member: 78087"><p>Right, I'll do my own version here to show you the kind of thing. I'll call it Into the Crystal, since it's based on Final Fantasy. It draws on the above games but also on others such as Wandering Blades and Fabula Ultima.</p><p></p><p><u>Setting</u></p><p></p><p>The continent of <strong>Ivalice</strong> was once peaceful and prosperous, its many kingdoms and nations mostly having exchanged war for trade. But then the <strong>gates </strong>came.</p><p></p><p>Nobody knows how they started but several years ago, gates to other worlds started opening all over Ivalice. They only open for a few days at a time but they almost always bring disaster in the form of monsters.</p><p></p><p>The nations of Ivalice have all recruited adventurers brave enough to enter the gates and stop the monsters before they enter our world and attack the innocent. The gates are also the only source of the magical crystal known as <strong>magicite</strong>, as well as the magical metals known as <strong>mithril</strong> and <strong>orichalcum</strong>, and selling these has made some adventurers wealthy.</p><p></p><p><u>System</u></p><p></p><p>To do anything, roll d20 and add one of your attributes (Agility, Charm, Strength, Wits; rated 1-6) to get your result, which is compared to a difficulty set by the GM (10 is routine, 13 is difficult, 16 is challenging, 19 is very challenging) or another number such as the target’s Dodge in combat.</p><p></p><p>If you have Advantage, you roll 2d20 and take the better result; if you have Disadvantage, you roll 2d20 and take the worse result. Advantage and Disadvantage stack and cancel out.</p><p></p><p>In combat, you first choose whether to take a <strong>Fast Turn</strong> or <strong>Slow Turn</strong>. On a Fast Turn, you act before NPCs (roll opposed Agility if you need to determine which person taking a Fast Turn goes first) but can take only one <strong>Action</strong>. On a Slow Turn, you act after NPCs but take two Actions. You also get one <strong>Reaction</strong> per round, taken when you wish.</p></blockquote><p></p>
[QUOTE="jian, post: 9686556, member: 78087"] Right, I'll do my own version here to show you the kind of thing. I'll call it Into the Crystal, since it's based on Final Fantasy. It draws on the above games but also on others such as Wandering Blades and Fabula Ultima. [U]Setting[/U] The continent of [B]Ivalice[/B] was once peaceful and prosperous, its many kingdoms and nations mostly having exchanged war for trade. But then the [B]gates [/B]came. Nobody knows how they started but several years ago, gates to other worlds started opening all over Ivalice. They only open for a few days at a time but they almost always bring disaster in the form of monsters. The nations of Ivalice have all recruited adventurers brave enough to enter the gates and stop the monsters before they enter our world and attack the innocent. The gates are also the only source of the magical crystal known as [B]magicite[/B], as well as the magical metals known as [B]mithril[/B] and [B]orichalcum[/B], and selling these has made some adventurers wealthy. [U]System[/U] To do anything, roll d20 and add one of your attributes (Agility, Charm, Strength, Wits; rated 1-6) to get your result, which is compared to a difficulty set by the GM (10 is routine, 13 is difficult, 16 is challenging, 19 is very challenging) or another number such as the target’s Dodge in combat. If you have Advantage, you roll 2d20 and take the better result; if you have Disadvantage, you roll 2d20 and take the worse result. Advantage and Disadvantage stack and cancel out. In combat, you first choose whether to take a [B]Fast Turn[/B] or [B]Slow Turn[/B]. On a Fast Turn, you act before NPCs (roll opposed Agility if you need to determine which person taking a Fast Turn goes first) but can take only one [B]Action[/B]. On a Slow Turn, you act after NPCs but take two Actions. You also get one [B]Reaction[/B] per round, taken when you wish. [/QUOTE]
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