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<blockquote data-quote="Stormonu" data-source="post: 9765196" data-attributes="member: 52734"><p>I've long made my peace with D&D's economy being akin to pricing found in Boomtown/Wild West areas where the prices are artificially inflated from the norm due to scarcity and general affluence being thrown about. I just run with the D&D standard and don't really care if it makes for an unbelievable economy - I'm not playing Papers & Paychecks and hoards of coins, gems and magic items being moved about doesn't really bother me. If the group became involved in some sort of practical business, I'd probably handwave the details for income and expenditures anyway, so like the cost of a rake or a glass mug level of detail isn't something I'd be tracking.</p><p></p><p>Using a silver standard for a more "realistic" take is probably the way to go if it is the sort of thing that bothers you.</p><p></p><p>In the end, while some games can be about the quest for gold, I find games a lot more interesting when it isn't about acquiring enough wealth to stop adventuring. I prefer that the adventure quests be more about being heroic, stopping problems, character exploration and story/backhistory resolution and the like, and the wealth is just a nice side effect.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9765196, member: 52734"] I've long made my peace with D&D's economy being akin to pricing found in Boomtown/Wild West areas where the prices are artificially inflated from the norm due to scarcity and general affluence being thrown about. I just run with the D&D standard and don't really care if it makes for an unbelievable economy - I'm not playing Papers & Paychecks and hoards of coins, gems and magic items being moved about doesn't really bother me. If the group became involved in some sort of practical business, I'd probably handwave the details for income and expenditures anyway, so like the cost of a rake or a glass mug level of detail isn't something I'd be tracking. Using a silver standard for a more "realistic" take is probably the way to go if it is the sort of thing that bothers you. In the end, while some games can be about the quest for gold, I find games a lot more interesting when it isn't about acquiring enough wealth to stop adventuring. I prefer that the adventure quests be more about being heroic, stopping problems, character exploration and story/backhistory resolution and the like, and the wealth is just a nice side effect. [/QUOTE]
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