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<blockquote data-quote="thirdkingdom" data-source="post: 9765280" data-attributes="member: 78442"><p>I think the main disconnect with D&D-style games is when people don't transition to large parties --> domain play. I absolutely agree that if you play D&D as a dungeon crawl from levels 1-14/1-36/1-20 (whatever your preferred version uses as a level range) it doesn't make sense, and you quickly run out of stuff to spend money on. However, having run and played in a fair number of domain-style games, the trajectory of play usually goes like this.</p><p></p><p>*Level 1. Poor as dirt, barely able to afford armor.</p><p>*Levels 2-4. Crazy rich, start hiring retainers to spread out the risk. </p><p>*Level 4ish. Man, these retainers eat up a bunch of gold, and we've explored all the nearby dungeons. Time to transition to wilderness exploration so we can continue to pay our retainers.</p><p>*Levels 5-8. Crazy rich, let's start hiring mercenaries/buying ships/running caravans/commissioning wizards to make us magical items.</p><p>*Levels 8ish. Man, all these mercenaries/ship's captains/caravan masters each up a bunch of gold. You know how you really get rich, off the backs of the peasantry. Time to found a domain.</p><p>*Levels 9+. Crazy rich, but the neighboring kingdom/invading undead/Tarrasque is threatening the kingdom and we need to raise an army to defend ourselves.</p><p>*Rinse and repeat. </p><p></p><p>With this style of play, characters have constant expenses that drain the coffers and push them towards exploring, whether personally or by using retainers. Otherwise, as suggested, I don't see a problem with dropping gold rewards. I get the sense that 5th edition has done a pretty good job with this.</p></blockquote><p></p>
[QUOTE="thirdkingdom, post: 9765280, member: 78442"] I think the main disconnect with D&D-style games is when people don't transition to large parties --> domain play. I absolutely agree that if you play D&D as a dungeon crawl from levels 1-14/1-36/1-20 (whatever your preferred version uses as a level range) it doesn't make sense, and you quickly run out of stuff to spend money on. However, having run and played in a fair number of domain-style games, the trajectory of play usually goes like this. *Level 1. Poor as dirt, barely able to afford armor. *Levels 2-4. Crazy rich, start hiring retainers to spread out the risk. *Level 4ish. Man, these retainers eat up a bunch of gold, and we've explored all the nearby dungeons. Time to transition to wilderness exploration so we can continue to pay our retainers. *Levels 5-8. Crazy rich, let's start hiring mercenaries/buying ships/running caravans/commissioning wizards to make us magical items. *Levels 8ish. Man, all these mercenaries/ship's captains/caravan masters each up a bunch of gold. You know how you really get rich, off the backs of the peasantry. Time to found a domain. *Levels 9+. Crazy rich, but the neighboring kingdom/invading undead/Tarrasque is threatening the kingdom and we need to raise an army to defend ourselves. *Rinse and repeat. With this style of play, characters have constant expenses that drain the coffers and push them towards exploring, whether personally or by using retainers. Otherwise, as suggested, I don't see a problem with dropping gold rewards. I get the sense that 5th edition has done a pretty good job with this. [/QUOTE]
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